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RE: My Interview With @churdtzu About My MMOG

in #mmog8 years ago

Fascinating video, guys. It seems like this game idea really wants to transcend past the concept of "game." When @andrarchy said that to change the world you have to change the incentives, I thought that said a lot about human nature and how it's not immutable. It seems like it reached that point because of that fundamental kernel of the game concept. It all kind of points to some sort of "post-game theory," or at least that's what it's suggesting to me.

I also think it's cool that you believe there's a nugget of truth in all ideologies, I've always felt that you can learn something from everyone myself.

To @churdtzu, that's totally a TTNG shirt isn't it? I love that band, been one of my favorites for years. Have you heard their newest album? I posted a review of it on here that you may be interested in, as music writing is a niche I'm trying to carve out for myself here on Steemit. Here's a link if you'd like to read it:

https://steemit.com/music/@fungusmonk/first-music-review-series-on-steemit-the-harmonic-series-5-ttng-disappointment-island-but-not-disappointing-album

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It's actually the Stone of the Sun, a Mesoamerican artefact which now sits in the anthropological museum in DF... which I see that band has used in their cover art. I'll have a little listen

Oh yeah, I'm aware, it just looked remarkably like the version of the graphic used on their shirt and album art. I would definitely recommend either the most recent album Disappointment Island, or Animals. 13.0.0.0.0 is actually my least favorite of theirs haha

Glad you liked it. Like that idea about post-game theory. Would love to hear more of your thoughts on that if you have any :)

Well it's mostly just a notion right now and I'm certainly no mathematician or expert, and I feel like game theory is probably much more broad than what I understand it to be, but what I thought of it was that - since it seems to want to transcend simply being a game - its incentives, motivators, things that influence the strategy involved, etc. would necessarily be broader and more abstract than what typically constitutes a game. This might require new language to fully describe.

In general I feel like some of the most thought provoking big-picture ideas for games come from critical thinkers who aren't game designers, as the outside perspective naturally sidesteps the tropes that would likely be starting points for designers. This outsider analysis thing is just making me think of the video where Werner Herzog analyzes a Kanye West music video now, hahaha

@fungusmonk Interesting perspective... I like it! :)

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