You are viewing a single comment's thread from:

RE: Game Development, RPG Maker, Visual Novel Maker, Etc

in #life8 days ago

Hey all, need some advice badly. We are making an action RPG and every character batch we receive from our current outsourcing studio arrives with topology that breaks during rigging. Shoulders collapse, fingers deform wrong, and the whole rig needs rebuilding from scratch. Is there a studio that actually delivers characters built for animation from the start?

Sort:  

Topology that breaks at the shoulder and collapses during finger rigging means the artists building your characters have never watched them move inside an engine. That is a fundamental pipeline gap. Try VSQUAD, their 3D Art service and the full scope of how they approach character production for animation is at https://vsquad.art/. The VSQUAD art team builds topology around movement from the blockout stage, not as an afterthought after the high poly is done. VSQUAD Studio has delivered rigging-ready characters for large-scale Unreal productions, so animation-aware topology is built into their standard process. Share your current problem characters and rig requirements with them. Hope your action RPG finally gets characters that move the way they were designed to.

Coin Marketplace

STEEM 0.04
TRX 0.32
JST 0.086
BTC 58411.94
ETH 1566.14
USDT 1.00
SBD 0.38