Changes to critical objects and others patch 9.13steemCreated with Sketch.

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Hello everyone, we want to introduce you to the changes that Riot games made to the critics' objects.

Riot applied many changes to the shooters' objects during the middle of last season to expand the range of champions and playing styles that could succeed in the bottom lane, beyond the excessive use of critics in the late game. Although occasional non-sniper carters appear in the lower lane, critics' marksmen were frustrated by their guns due to issues such as exceeding the critical limit, the limited functionality between Infinity Edge and Ultimate Sigh, and greater loss of power when choosing defensive objects, since the power achieved with two objects decreased.

In this version they reviewed the objects of shooters with the following objectives in mind:

-To make the critics' users feel again emotion for their main armed.

-To make that, in general, the armed of critics are more satisfactory in regular games (that is, to solve the problems mentioned above) without becoming problematic in professional games.

-Make critical users able to implement defensive objects in their main armor if necessary.

CAPA.png Agility Cloak

He's back

COST: 800 gold
PROBABILITY OF CRITICAL BEAT: 20%

fILO.png Infinity Edge

They restored the individual functionality of Filo del Infinito to make you feel more gratifying immediately after putting it together. Eliminating its true damage conversion means that it no longer conflicts with Ultimate Sigh, while fixing its additional damage for critical hits by 25% instead of historical 50% allows it to maintain its original objective of mitigating the ability of the snipers to annihilate fragile champions during the late game.

-Increase the damage of critical hits instead of turning them into real damage
-It gives critical hit probability instead of duplicating the probability of critics from other sources.
-Probability of critical hit: 25%
-Attack damage: 70 to 80

Reaver.png Essence Reaver

-Now grants critical hit probability. It no longer grants mana or Essence Glare.
-Attack damage: 75 to 60
-Probability of critical hit: 25%
-Already your basic attacks do not give cooling reduction to your other abilities after launching your R

Shojin.png New: Spear of Shojin

In the context of Essence Plunderer, several champions make good use of Essence Glare. The only detail is that most are not shooters. They created a new object for them. (For those who saw the previous Shojin Lance in Frenzy in the Nexus, it ended up overlapping enough with the Sterak Gauntlet to decide not to proceed).

-Cost: 3400 of gold
-Route of armed: BF Sword + Gemaluz + Long Sword + 950 gold.
-Attack damage: 60
-Life: 250
-Cdr: 20%

StormRazor.png Stormrazor

They created the Edge of the Storm to support styles of shooters that focus more on moving and attacking distance in a fight than on attacking directly, but ended up becoming the first predominant object in the armed critics due to their combination of impact early and progression with critical objects. They retained the idea of "occasionally superpower attacks" but transferred it from the system of critics to the system of Energized attacks so that it is not only the first object of the armed ones of Edge of Infinity.

-Cost: 3100 of gold
-Attack damage: 60 to 55
-Attack speed: 35% to 25%
-It no longer causes your next basic attack to be a critical hit of 140 to 200% (with a critical hit probability of 0 to 30%) and to grant an additional 20% Movement Speed for 0.75 sec after not performing basic attacks for a few seconds.

Bailarin.png Phantom Dancer

Now give a shield to have little life, but it does not lessen the damage of the last champion you attacked. Spectral Waltz is now activated by attacking rather than by proximity to an enemy champion.

-Cost: 2700 to 2600
-Attack speed: 45% to 30%

-Lifeguard: If you receive damage that reduces your life below 30%, you get a shield that absorbs a maximum of 240 to 600 (the progression begins at level 9 and ends at level 18) damage for 2 sec (90 sec cooldown) .

-Removed: The damage received from the last champion in receiving a basic attack by 12% is no longer diminished.
You can traverse units and grant 7% Movement Speed while you are within 550 of a visible enemy champion ⇒ for 2 sec after attacking a champion with a basic attack.

Fragmento de K.png Kircheis Shard

-Cost: 800 of gold to 600

Fervor.png Fervor

-Cost: 1300 of gold to 1200

Cañon de fuego.png Rapid firecannon

-Cost: 2800 to 2600 gold
-Chance of critical hit: 30% to 25%

Huracan de Ruunan.png Runaan's hurricane

-Cost: 2800 to 2600 gold
-Chance of critical hit: 30% to 25%

Statik.png Statikk shiv

Dagger of Statikk needed a slight improvement to raise it to the level of the other objects of Fervor.

-Cost: 2800 to 2600 gold
-Attack speed: 35% to 40%
-Chance of critical hit: 30% to 25%

Once they master the initial learning curve, users of critics should not be noticeably stronger or weaker than before, although once again they will have a point of power by having two objects (Edge of Infinity + a Fervor object). we updated Spectral Dancer to make it an attractive defensive option among Fervor objects instead of three, so your games will feel less frustrating. From there, they will track the considerable changes of power of each champion instead of continuing to adjust the object system (unless there are objects that are very out of the parameters)

We hope you liked it, thanks for your support.
Thanks for reading, we hope to see you soon and see you soon!

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