Artificial Intelligence Preprint | 2019-04-04
Artificial Intelligence
Software Agents with Concerns of their Own (1511.03958v2)
Luis Botelho, Luis Nunes, Ricardo Ribeiro, Rui J. Lopes
2015-11-12
We claim that it is possible to have artificial software agents for which their actions and the world they inhabit have first-person or intrinsic meanings. The first-person or intrinsic meaning of an entity to a system is defined as its relation with the system's goals and capabilities, given the properties of the environment in which it operates. Therefore, for a system to develop first-person meanings, it must see itself as a goal-directed actor, facing limitations and opportunities dictated by its own capabilities, and by the properties of the environment. The first part of the paper discusses this claim in the context of arguments against and proposals addressing the development of computer programs with first-person meanings. A set of definitions is also presented, most importantly the concepts of cold and phenomenal first-person meanings. The second part of the paper presents preliminary proposals and achievements, resulting of actual software implementations, within a research approach that aims to develop software agents that intrinsically understand their actions and what happens to them. As a result, an agent with no a priori notion of its goals and capabilities, and of the properties of its environment acquires all these notions by observing itself in action. The cold first-person meanings of the agent's actions and of what happens to it are defined using these acquired notions. Although not solving the full problem of first-person meanings, the proposed approach and preliminary results allow us some confidence to address the problems yet to be considered, in particular the phenomenal aspect of first-person meanings.
Alleviating catastrophic forgetting using context-dependent gating and synaptic stabilization (1802.01569v2)
Nicolas Y. Masse, Gregory D. Grant, David J. Freedman
2018-02-02
Humans and most animals can learn new tasks without forgetting old ones. However, training artificial neural networks (ANNs) on new tasks typically cause it to forget previously learned tasks. This phenomenon is the result of "catastrophic forgetting", in which training an ANN disrupts connection weights that were important for solving previous tasks, degrading task performance. Several recent studies have proposed methods to stabilize connection weights of ANNs that are deemed most important for solving a task, which helps alleviate catastrophic forgetting. Here, drawing inspiration from algorithms that are believed to be implemented in vivo, we propose a complementary method: adding a context-dependent gating signal, such that only sparse, mostly non-overlapping patterns of units are active for any one task. This method is easy to implement, requires little computational overhead, and allows ANNs to maintain high performance across large numbers of sequentially presented tasks when combined with weight stabilization. This work provides another example of how neuroscience-inspired algorithms can benefit ANN design and capability.
Generalized Variational Inference (1904.02063v1)
Jeremias Knoblauch, Jack Jewson, Theodoros Damoulas
2019-04-03
This paper introduces a generalized representation of Bayesian inference. It is derived axiomatically, recovering existing Bayesian methods as special cases. We use it to prove that variational inference (VI) based on the Kullback-Leibler Divergence with a variational family Q produces the uniquely optimal Q-constrained approximation to the exact Bayesian inference problem. Surprisingly, this implies that standard VI dominates any other Q-constrained approximation to the exact Bayesian inference problem. This means that alternative Q-constrained approximations such as VI targeted at minimizing other divergences and Expectation Propagation can produce better posteriors than VI only by implicitly targeting more appropriate Bayesian inference problems. Inspired by this, we introduce Generalized Variational Inference (GVI), a modular approach for instead solving such alternative inference problems explicitly. We explore some applications of GVI, including robustness and better marginals. Lastly, we derive black box GVI and apply it to Bayesian Neural Networks as well as Deep Gaussian Processes, where GVI comprehensively outperforms competing methods.
Interpreting Adversarial Examples by Activation Promotion and Suppression (1904.02057v1)
Kaidi Xu, Sijia Liu, Gaoyuan Zhang, Mengshu Sun, Pu Zhao, Quanfu Fan, Chuang Gan, Xue Lin
2019-04-03
It is widely known that convolutional neural networks (CNNs) are vulnerable to adversarial examples: crafted images with imperceptible perturbations. However, interpretability of these perturbations is less explored in the literature. This work aims to better understand the roles of adversarial perturbations and provide visual explanations from pixel, image and network perspectives. We show that adversaries make a promotion and suppression effect (PSE) on neurons' activation and can be primarily categorized into three types: 1)suppression-dominated perturbations that mainly reduce the classification score of the true label, 2)promotion-dominated perturbations that focus on boosting the confidence of the target label, and 3)balanced perturbations that play a dual role on suppression and promotion. Further, we provide the image-level interpretability of adversarial examples, which links PSE of pixel-level perturbations to class-specific discriminative image regions localized by class activation mapping. Lastly, we analyze the effect of adversarial examples through network dissection, which offers concept-level interpretability of hidden units. We show that there exists a tight connection between the sensitivity (against attacks) of internal response of units with their interpretability on semantic concepts.
Generalized Zero- and Few-Shot Learning via Aligned Variational Autoencoders (1812.01784v3)
Edgar Schönfeld, Sayna Ebrahimi, Samarth Sinha, Trevor Darrell, Zeynep Akata
2018-12-05
Many approaches in generalized zero-shot learning rely on cross-modal mapping between the image feature space and the class embedding space. As labeled images are expensive, one direction is to augment the dataset by generating either images or image features. However, the former misses fine-grained details and the latter requires learning a mapping associated with class embeddings. In this work, we take feature generation one step further and propose a model where a shared latent space of image features and class embeddings is learned by modality-specific aligned variational autoencoders. This leaves us with the required discriminative information about the image and classes in the latent features, on which we train a softmax classifier. The key to our approach is that we align the distributions learned from images and from side-information to construct latent features that contain the essential multi-modal information associated with unseen classes. We evaluate our learned latent features on several benchmark datasets, i.e. CUB, SUN, AWA1 and AWA2, and establish a new state of the art on generalized zero-shot as well as on few-shot learning. Moreover, our results on ImageNet with various zero-shot splits show that our latent features generalize well in large-scale settings.
Personalized Bundle List Recommendation (1904.01933v1)
Jinze Bai, Chang Zhou, Junshuai Song, Xiaoru Qu, Weiting An, Zhao Li, Jun Gao
2019-04-03
Product bundling, offering a combination of items to customers, is one of the marketing strategies commonly used in online e-commerce and offline retailers. A high-quality bundle generalizes frequent items of interest, and diversity across bundles boosts the user-experience and eventually increases transaction volume. In this paper, we formalize the personalized bundle list recommendation as a structured prediction problem and propose a bundle generation network (BGN), which decomposes the problem into quality/diversity parts by the determinantal point processes (DPPs). BGN uses a typical encoder-decoder framework with a proposed feature-aware softmax to alleviate the inadequate representation of traditional softmax, and integrates the masked beam search and DPP selection to produce high-quality and diversified bundle list with an appropriate bundle size. We conduct extensive experiments on three public datasets and one industrial dataset, including two generated from co-purchase records and the other two extracted from real-world online bundle services. BGN significantly outperforms the state-of-the-art methods in terms of quality, diversity and response time over all datasets. In particular, BGN improves the precision of the best competitors by 16% on average while maintaining the highest diversity on four datasets, and yields a 3.85x improvement of response time over the best competitors in the bundle list recommendation problem.
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor (1904.01883v1)
Ivan Bravi, Simon Lucas, Diego Perez-Liebana, Jialin Liu
2019-04-03
Game-based benchmarks have been playing an essential role in the development of Artificial Intelligence (AI) techniques. Providing diverse challenges is crucial to push research toward innovation and understanding in modern techniques. Rinascimento provides a parameterised partially-observable multiplayer card-based board game, these parameters can easily modify the rules, objectives and items in the game. We describe the framework in all its features and the game-playing challenge providing baseline game-playing AIs and analysis of their skills. We reserve to agents' hyper-parameter tuning a central role in the experiments highlighting how it can heavily influence the performance. The base-line agents contain several additional contribution to Statistical Forward Planning algorithms.
Identifying Patient Groups based on Frequent Patterns of Patient Samples (1904.01863v1)
Seyed Amin Tabatabaei, Xixi Lu, Mark Hoogendoorn, Hajo A. Reijers
2019-04-03
Grouping patients meaningfully can give insights about the different types of patients, their needs, and the priorities. Finding groups that are meaningful is however very challenging as background knowledge is often required to determine what a useful grouping is. In this paper we propose an approach that is able to find groups of patients based on a small sample of positive examples given by a domain expert. Because of that, the approach relies on very limited efforts by the domain experts. The approach groups based on the activities and diagnostic/billing codes within health pathways of patients. To define such a grouping based on the sample of patients efficiently, frequent patterns of activities are discovered and used to measure the similarity between the care pathways of other patients to the patients in the sample group. This approach results in an insightful definition of the group. The proposed approach is evaluated using several datasets obtained from a large university medical center. The evaluation shows F1-scores of around 0.7 for grouping kidney injury and around 0.6 for diabetes.
Random Projection in Neural Episodic Control (1904.01790v1)
Daichi Nishio, Satoshi Yamane
2019-04-03
End-to-end deep reinforcement learning has enabled agents to learn with little preprocessing by humans. However, it is still difficult to learn stably and efficiently because the learning method usually uses a nonlinear function approximation. Neural Episodic Control (NEC), which has been proposed in order to improve sample efficiency, is able to learn stably by estimating action values using a non-parametric method. In this paper, we propose an architecture that incorporates random projection into NEC to train with more stability. In addition, we verify the effectiveness of our architecture by Atari's five games. The main idea is to reduce the number of parameters that have to learn by replacing neural networks with random projection in order to reduce dimensions while keeping the learning end-to-end.
Recognition of Advertisement Emotions with Application to Computational Advertising (1904.01778v1)
Abhinav Shukla, Shruti Shriya Gullapuram, Harish Katti, Mohan Kankanhalli, Stefan Winkler, Ramanathan Subramanian
2019-04-03
Advertisements (ads) often contain strong affective content to capture viewer attention and convey an effective message to the audience. However, most computational affect recognition (AR) approaches examine ads via the text modality, and only limited work has been devoted to decoding ad emotions from audiovisual or user cues. This work (1) compiles an affective ad dataset capable of evoking coherent emotions across users; (2) explores the efficacy of content-centric convolutional neural network (CNN) features for AR vis-~a-vis handcrafted audio-visual descriptors; (3) examines user-centric ad AR from Electroencephalogram (EEG) responses acquired during ad-viewing, and (4) demonstrates how better affect predictions facilitate effective computational advertising as determined by a study involving 18 users. Experiments reveal that (a) CNN features outperform audiovisual descriptors for content-centric AR; (b) EEG features are able to encode ad-induced emotions better than content-based features; (c) Multi-task learning performs best among a slew of classification algorithms to achieve optimal AR, and (d) Pursuant to (b), EEG features also enable optimized ad insertion onto streamed video, as compared to content-based or manual insertion techniques in terms of ad memorability and overall user experience.
Hello @wholesome-post! This is a friendly reminder that you can download Partiko today and start earning Steem easier than ever before!
Partiko is a fast and beautiful mobile app for Steem. You can login using your Steem account, browse, post, comment and upvote easily on your phone!
You can even earn up to 3,000 Partiko Points per day, and easily convert them into Steem token!
Download Partiko now using the link below to receive 1000 Points as bonus right away!
https://partiko.app/referral/partiko