EON: A Complete Overview
Introduction
With games becoming a more common thing and serves as recreation or sport the revenue generated by global game market is has increased quite enormously. The global games market has increased substantially in revenue over the year, rising to $116 billion in 2017 which is more times three of movie ticket sales which is $38.6 billion and bigger than the global sport business.
In recent times, game builders spend quite a fortune trying to make payment to centralized game hosting platforms. It costs something around $16 dollars to get a player for the mobile game. This accounts for increased centralization in the game market.
That said, centralization is the bane of the gaming industry as the industry still has a lot of potentials to grow in coming years if game developers can get support and promotion for their games at a reasonable and efficient cost.
While big-time developers may have the financial wherewithal to attract the needed gamers for their game, small starter ups might end up ignoring the game they build because they do not have the fund to attract players for their game.
EON foundation has come with EON platform to help game developers with a decentralized platform to launch their projects.
Current Problem
There are a lot of problems in the gaming industry as regards game distribution. Notable ones are discussed below;
Payment
Games are majorly developed for the global audience. With this, developers have to integrate payment method that suite local markets. Since there are no distribution platforms that support all the currencies of the countries of the world, developers have to find local partners to handle distribution and pricing. This increases the cost and at the end of the day, some countries won’t still be able to play the game.
Additionally, this distribution platforms delay in remitting payment for developers and some as long as 60 days.
Game distribution and Promotion
Marketing cost is another concern for developers. The cost of new acquisition has grown from $1 to $12. To gain more exposure, developers pay over 30% of their revenue to distribution platforms. Aside the fact that these decentralized platforms are not transparent enough in area of return on investment (ROI) and conversion rate, developers are also not free to develop games for the real users; the game players. They are forced to develop their games to meet the specifics or rules of the distribution platform.
What’s worse with these centralized distribution platforms is that most of the traffics are fake and most developers have no idea on how to detect fake traffic.
EON Platform
In a bid to resolve this issue, EON Foundation was initiated sponsor and foster EON Platform. EON Platform is a is a disaggregated digital game sharing platform where gamers can find, share and play games and equally interact with other gamers.
Driven by blockchain, EON network is an efficient, dependable and recognized worldwide. This platform uses smart contract to save user details on the blockchain which can be verified by all. This measure will curb the problems of fake traffic that characterize most online ads network in recent times.
EOT Network
Also known as the Entertainment Open Network Protocol, EOT is a decentralized system which fuses the blockchain technology with the digital gaming distribution system. The aim is to cancel the flaws of the gaming network. Thus, with the EOT protocol, developers will be able to earn from the games they create without spending much on awareness. With the platform, developers can gamers to create awareness for their game on the platform. Gamers will easily choose the game they want to play and earn by supporting games that appeal to them.
The EOT protocol comes in four part: the game discovery, the game discovery system, game community, referral system as well as the developer system. I will discuss them below:
The game Discovery System
One of developers’ challenge is finding gamers to view and play their game without much financial stress. The EOT platform will help developers showcase their game to huge audience to discover, play and buy. Asides from developers, gamers can also submit game on the platform.
Game Community
The EOT will as well bring game lovers together. Thus, gamers will socialize and interact. They will also be able to view, upvote or downvote a game. There is also the profile page of each users that shows their achievement on the platform using the EOT tokens.
Referral System
Every user of the platform has their referral smart contract on the blockchain network. The blockchain allows all referral activities of the user to be audited and monitored. Thus, users get rewarded with EOT tokens for bringing traffic to the platform.
Developer System
This is where developers will submit and update their games. They are also able to audit the referral system of their users. This feature is strictly for developers as they get rewarded for the milestone their game and gamer achieves.
ICO Details
The EON token will be the main currency on the EON platform and its designed to support the platform economy and also facilitate the growth of the platform. The token is the core of the ecosystem and it is designed to reward behaviors that helps to grow the EON platform.
Token Details
Token symbol: EON
Total tokens: 2.1 billion tokens
ICO supply (private & public): 30%
Token Distribution
10% - Early supporters, advisors and initial partners
10% - Incentives for team (vested for 4 years)
20% - EON foundation, reserved for future R&D, marketing and community development (locked)
30% - Token sale
30% - Incentives for community members (gamers and developers) in the platform.
More Resources, Visit;
WEBSITE: http://eontoken.io
WHITEPAPER: https://docsend.com/view/yuhe5nc
TELEGRAM: https://t.me/eontoken
Author: https://bitcointalk.org/index.php?action=profile;u=1231391;sa=forumProfile
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