What is a Network Unit ?
Network units is a way to Decentralize multiplayer gaming and to provide developers an easy way to integrate multiplayer functionality. We will use the Ethereum blockchain and its smart contract functionality to create a platform that will allow hardware owners (service providers) to share their unused Bandwidth and CPU resources with developers who would traditionally require their own servers to drive their multiplayer functionality and earn tokens for doing so. Gamers can mine tokens from the platform by connecting their wallets to their gaming accounts to become active clients. Therefore Network Units has a unique mining process with two very different but interesting ways to mine tokens.
The Problems that Occur in the Community?
Wasted Computing Resources
A large portion of personal computers and leased servers’ computing power and bandwidth are not utilized to its full potential. Server plans that are not exactly suitable, requiring you to subscribe to a higher plan than necessary, or the average overpowered computer owner who uses it for browsing the web, writing documents and the occasional game of candy crush are particular examples of this.
Multiplayer functionality can be a pain and expensive to integrate
Writing your own network code can be complicated and time consuming. Managing your own servers can be equally as complex and also expensive. As game developers we understand that the more time you have to work on the creative aspect of the game the better.
Incentivizing gamers can be tricky
Without proper incentivization gamers can quickly get bored of a potentially great game. Integration of multiplayer will help but another level of incentivization especially regarding revenue generation could take it a lot further. Unfortunately this could be a very expensive feature as the developers would have to fund it.
It isn’t a fair fight
Gamers expect a fair match and a good challenge. Sadly, most of them aren’t getting it. Cheating or broken matchmaking mechanics ruin entire gaming communities. Gamers become demotivated, stop spending on content and the full economic potential of the game is missed.
Massive games require massive Infrastructure
Limited infrastructure at game launch can turn a good game into a failure. Network latency or down-time kills gaming experience and optimizing resource efficiency makes game development increasingly costly. The subsequent loss of turnover and reputation damage is significant. The 2014 Xmas DDOS attack on Sony is a particularly infamous example of this.
We Offer a Solution
All of the problems mentioned above can be solved or greatly improved by the Network Units platform.
Turning trash into treasure
There is a lot of unused processing power and bandwidth out there, Network Units intends to leverage it into a decentralized, blockchain controlled infrastructure used for multiplayer gaming that is cost effective and reliable.
Multiplayer functionality can be easier and cheaper to integrate
With our easy to integrate Unity Asset developers can be freed of having to write complicated network code and the infrastructure that drives it. It will be available on the Unity Asset Store which is a highly popular third-party marketplace for the Unity Engine. This allows faster time to market and savings regarding development costs. Additionally, because Network Units relies on processing power and bandwidth that would otherwise be wasted, we can ensure a cost-effective solution that is cheaper than cloud services or dedicated hosting providers.
Gamers can mine tokens by playing
Network units is unique in the sense that its verification process rewards gamers that connect their wallets to their gaming accounts with tokens as they help verify the service providers. Not only does this help improve active user counts but it can drive new players to your game that are looking for fresh ways to mine tokens and have plenty of fun in the process.
A reputation system
The Network Units framework will have an in-built cross platform reputation system. This way when you are a collaborative player in one game it is likely you will be matched with collaborative players in all the games you play on the NU infrastructure. This reputation system can be used to support communities (guilds/clans/alliances) that are looking for a particular style of players or a minimum reputation/score. Our anti cheating mechanism will be built right into the NU framework and will work hand in hand with the reputation system in order to prevent cheaters getting matched with the fair playing majority.
Network Units is decentralized
Because the NU platform is decentralized we can offer a more resilient solution that is backed by its automatic failover in the event of a catastrophe or deliberate malpractices. This ensures players are seamlessly moved to a new provider so their gaming can continue without disruption.
Network Units Presale Event Details
Presale Begins : November 8, 2017 1:00 PM UTC
Presale Ends : December 23, 2017 1:00 PM UTC
Presale Hard Cap : 10,000 ETH
Minimum Presale Cap : 500 ETH
Token Price : 1 ETH = 500 NU
Minimum Transaction Amount : 0.01 ETH
Distribution : Smart Contract is used to generate tokens instantly upon receiving ETH. Base rate Tokens are transferred to the contributor’s wallet instantly. Presale Quantity Bonus Rates will be released in phases after the Crowdsale. Transfers are locked until the Crowdsale ends
Presale Quantity Bonus Multiplier
0–50 ETH = 35%
50–250 ETH = 40%
250 or greater = Contact Us
Unsold Tokens Our Smart Contract generates NU tokens as it receives contributions of ETH therefore there will be no unsold or leftover amount.
● Evil Badger Company Registration
● Release of Wood Smash 3D on iOS and Android
● Release of El Mirador on iOS and Android with Cardboard VR support
● Expansion to Holographic and VR Research & Development for applications, gaming and entertainment
● Experimentation of .netcore viability for multiplayer server functionality
● Research into current Hosted Multiplayer Framework Solutions
● Research Optimization code for Dark Experiences on VR & Holo
● UDP and RUDP library experimentations
● Zombie Mocap Development
● Spatial Mapping Implementation for HoloZombies
● Bled of State Political Fighting Game Release to iOS and Android.
● Network Units Service Provider Application Proof of Concept Development
● Initial Smart Contract Development for Verification Reputation
● Network Units Framework Proof of Concept Demo Release
● Acquire more Programmers as Contractors and/or Staff
● UDP and RUDP library conversions to .netcore.
● Viability Studies of TCP integration.
● Initial Smart Contract Development for Active Client Verification
● Initial Smart Contract Development for Masternode Staking
● Initial Release of Service Provider Application
● Release Network Units Unity Asset with initial Real Time Action Networking functionality.
● Blockchain Storage and Database viability research
● Flagship Title Release 1
● Full Integration of Reliable RUDP and or TCP protocols
Q3 2019 ●
Flagship Title Release 2
● Next Phase Release of Network Units Unity Asset with TCP and or RUDP functionality.
● Flagship Title Release 3