Yumerium - Gaming Platform plus Token Economy

in #ico6 years ago

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So what is the general concept of an integrated gaming ecosystem based on the blockchain? It's very simple, a platform where participants develop games. Other people play those games, providing rewards to game developers in the form of tokens. The third vertex of this triangle is supporters and fans of the game ecosystem, people who create game-related content, articles, videos, etc. Another aspect is an economy of virtual game items, marketplaces dedicated to the trade of virtual game items, etc. Let's add to the picture the fourth element, investors, financing game developers through token crowd-sale mechanisms.

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The following structure probably reflects any gaming ecosystem. The difference is that the Yumerium platform somewhat democratizes this process, lowering the entry barrier for new game startups by relieving them from the necessity to build such ecosystem from the ground up. For example, if I have an idea of a new cool game, what would I normally do? It's less difficult to create a game than to organize all the marketing efforts necessary to attract potential fans. Plus, knowing that fans might likely generate game-related content (articles, videos, mods, tutorials) that can additionally benefit project promotion, it would be smart of me to build an ecosystem where their efforts would be coordinated, directed, and rewarded in some way. It burdens me as a game dev with yet another problem not related to game development itself. Also, if what I have in mind (the game) is relatively simple, I can probably do it all by myself without attracting designers, composers, NPC AI specialists, plot scenario writers, etc. If the project is complex though I'll probably need to assemble a team, and while assembling a team is completely my own problem as a project leader, there'll be another headache, namely, the need to find investors who'd bring money necessary to pay all the team members. Additionally, if my project is something like MMORPG, it'll likely include various game items and artifacts, which gamers would acquire and treat as valuable assets. In modern game infrastructures, game items trade is also something that goes without saying. There are two ways in which game item trade is usually implemented. The first is an in-game trade where item prices are typically fixed, and this somewhat hinders this process because the value players assign to each item sometimes radically differs from game developers' perception of what it's worth. It creates a certain disbalance of a fixed-price regulated economy where simultaneously exist overabundance of things with low demand for them, and scarcity of things with high perceived value and artificially low price. Another approach to game item trade is free marketplaces where prices are settled through the balance of supply and demand. Usually, such marketplaces emerge spontaneously, have chaotic and unregulated nature, and, what's worse, they are not in any way connected to the backbone of the game ecosystem.

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To sum things up, any potential game dev entrepreneur faces the following problems: marketing and promotion, organizing fan community, attracting funding, creating game item marketplaces. The Yumerium project intends to solve those key hurdles, allowing game devs to focus on actual development. On the first stage of the platform launch, it'll include the games created by Subdream Studios VR games development company. Later the project is planning to add its own native game CryptoMine, essentially a multiplayer game where players procure and trade various items. It's not accidental, and it has a lot to do with the blockchain-based technical nature of the project; blockchain is a natural habitat of micro-economies, so it's something to be expected, that projects built upon the platform are somewhat of micro-economies. Plus, all the relationships between game and content producers, players, content consumers, and investors, as well as players trading game items, are also going to be organized within the same micro-economy infrastructure, powered by platform-specific YUM tokens.

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In April and May 2018 Yumerium will conduct a token sale aiming to distribute 50% of its token supply, 500,000,000 YUM Tokens


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Authored by: faragly (@popeye_the_sailor)

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