Altair VR: Learning about which we dreamed

in #ico6 years ago (edited)

Altair VR is a decentralized platform for creating and deploying VR content aimed at learning and education. Moreover, it is not only abstruse experiments and instructions, but also game programs that will be interesting not only to a person who is tuned to knowledge, but also to an enthusiast who does not miss the opportunity to spend time well and profitably

The boundaries of what can be learned with VR technologies are established only by our consciousness: you can fly far into space and see the birth of a star, or scale the world in the opposite direction and see how a plant, animal or human cell works. All this content that will be created by the authors and submitted to the marketplace. But do we really need such technology-based teaching materials?

Educational breakthrough

In fact, we need technologies in education. And this is not only our opinion: 81% of US students think so. Technologies make learning not only easier and more enjoyable, but also help to get skills, not just theory. Technology also helps us see, on examples, what we read about in theory. Thus, information is fixed in our consciousness and becomes knowledge. 

But what example and what illustration can be more effective than the image in virtual reality. Moreover, it's not just a movie or a picture, but a direct interaction with the open world, which is built in such a way as to show the basic patterns of working with a particular object.

This is what the Altair VR project can give us - education with the help of virtual reality, filled with examples and virtual objects with which we can interact. But if this was all that the team came up with, the project would not be so grandiose. It's just not cool to teach - it's cool to do it as much as possible adjusting to each individual student.

And you can do it with the help of neural networks. They will analyze the content that you are viewing and will choose the next lesson for you. This is something like a personal teacher: for example, you have mastered the basic reactions in inorganic chemistry, so you can begin your learning of the reactions of organic compounds; or if you have passed the era of the Middle Ages, then it's time to take up the Renaissance and Classicism. This is just a simple example - in fact, technology can solve much more serious tasks in training.

Knowledge for all, regardless of the possibilities

This is what the Altair team will be able to provide. Imagine, because there are a lot of people around us who do not want to want a higher technological level of training than they need it. For example, those who can not move independently or have other health problems. They do not have the opportunity to constantly attend lectures, or practical classes. 

Nevertheless, with virtual reality this becomes available to them. Moreover, in many respects, such students can succeed more than ordinary students following the training program. The same applies to those who can not afford to study in a prestigious institution because they live far from big cities or do not have enough money. Of course, the helmet of virtual reality is not a cheap thing, but if you compare how much knowledge you get using it for Altair VR, you can save a lot.

To understand how important a project is for the education system in the world, just remember yourself at school age, and especially what you lacked for motivation in teaching. Understanding, vivid examples, images, real knowledge that can be used. Thanks to the Altair VR project, the form of training that we could only dream about will become a reality for hundreds of thousands of students.

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