HTC Vive Cosmos: almost twice as many pixels as the original Vive

in #htc5 years ago

Vive Cosmos is one of two fresh spectators disclosed by HTC at CES in Las Vegas previously this year (the other Vive Pro Eye is already accessible for purchase for companies). Vive Cosmos is a consumer-oriented tool that needs the Desktop PC to process images, while it should also arrive later on in its portable version.

"For customers who have already invested in VR, cosmos will be easier to access and will be a superior experience for VR lovers," HTC claims. Which now reveals that the new viewer's resolution will be 1440x1700 pixels per eye, 2880x1700 pixels in total resolution. That is, the HTC Vive Cosmos display will display nearly twice as many pixels as the previous HTC Vive generation display. It was actually 1080x1200 pixels per eye for the initial Vive, or 2160x1200 complete pixels, or 88% less pixels.

This is equivalent to saying that HTC Vive Cosmos will be the Vive brand's most detailed viewer, superior even to HTC Vive Pro, providing a resolution of 1440x1600 pixels per eye or 2880x1600 pixels in total. HTC will also use RGB panels where each pixel is the product of stimulating the three fundamental sub-pixels, which should ensure that the "screen door" impact is smaller. In fact, the original HTC Vive used a Pentile type matrix display that was not particularly suitable to minimize the presence of black "spaces" between pixels. The Pentile system utilizes only 2 sub-pixels to form a pixel, as opposed to the 3 in the classic RGB system (red, green, blue), which helps to improve the impact of "screen gate."

Using the 6 video cameras installed on the viewer, Vive Cosmos will use an inverse perspective tracking system (inside-out tracking) that ensures tracking throughout the room without the need to set up infrarot towers. In addition, the front portion of the viewfinder is modular and can be altered when bought later. It is not yet apparent why the faceplate should be replaced by the consumer, beyond the explicit reasons for long-term product conservation and longevity.

HTC has not yet given data on the date and cost of the Vive Cosmos. Its primary competitors are Valve Index (1440x 1600 pixels per eye, a total of 2880x 1600) and Oculus Rift S (1280x1440 pixels per eye, a total of 2560x1440). At 90 Hz, Vive Cosmos will be working

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