Summer Portrait - B&W Photography and Art Contest - WEEK #164
Tamera posing for a photo.
This render is an entry to the B&W Photography and Art Contest - WEEK #164
Thank you to @axeman and World of Xpilar for hosting this contest.
Started with Genesis 9 Female...
I changed the camera positions, and the facial expression on her face.
Then I added hair, eyebrows, eyelashes, and a knitted dress.
This is the pre-render image, which is necessary to add makeup.
Secondary Render, Post Photoshop…I decreased the exposure, and enhanced her skin detail.
Tools and assets used:
Daz3D Studio, Iray and Photoshop
Genesis 9 Female Template
FE Teddy Hair
MK Ruffled Knit Dress
HDRI and Daz Lighting
Infinity CoveEnvironment
Background
In Summary:
- I start out with a model template and morph the body physically.
- I put the body into a position, change facial expressions, add makeup, dress the model, add skin texture, props, etc…
- I either can embed the character into the background or wrap the environment around the character, then add lighting and camera settings, like depth of field.
- Rendering times can take 2 to 6 hours per render.
- Postwork in Photoshop (adding imperfections in the skin, changing atmosphere and lighting, etc…)
Stay frosty people.
Oh that's really awesome 👍
Thanks @crafter :)
Great job. It looks so real 👍
Thank you @kozanozdra :)
Buen día, buen trabajo te quedó exelente la fotografía, es increible lo que se puede lograr cuando se domina la tecnología.
Thank you @aries197 :)
Me encanto, por un momento pensé que era real.🤪
Thank you so much @malenagarcia...I am trying harder to make these renders more real :)
A nice work of art, I had overall good feeling about it.
Just 2 cents, in terms of what scratched my eyes: an excessively light forehead, compared to the rest of the skin, and excessively (a bit unnaturally) shiny glittering eyes.
Thank you @jpegg :)
Incredible work as always
Thank you @offgridlife :)
Thank you @stef1 :)
This rly looks like a photo!
Thank you @ultravioletmag...I've been working hard on trying to make these renders more realistic :)