Computer-Generated Chess Problem 02690

An original 'KQRRBN vs kbbnn' five-move chess problem generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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8/8/3nB1Q1/k1b5/1NbR3n/8/1R6/4K3 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 16 Jun 2019 at 2:53:46 PM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Everything composed by Chesthetica is original. Try to solve this puzzle. Do try some of the others in the series as well before you go. Take some time to study the analysis and you might appreciate the puzzle a little more.

Main Line of the Solution (Skip to 0:35)
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 4 years ago (edited)

Hi @chesthetica, I just would like to let you know, that at least for now I am curating the chess community on HIVE, because it takes me too much time to check posts on both platforms every day.
(Of course you still can post here if you like.)

Noted, thanks.

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