You are viewing a single comment's thread from:
RE: 🎮 Steemit City: Update and Introducing a New Character
I think my brain melts on a daily basis! It’s fun when things work - not so much when it doesn’t!
It’s written predominantly with PHP with some JavaScript (SteemJS) to interact with the blockchain - which other than the interface is also acting as my “database”.
Which language is your speciality?
I haven't done java or php in a long time but I can do them. So when you say text game you mean like Zork?
I use C/C++ Visual Studio 2022 enterprise. I am making DirectX 12 drawing programs now and I do have a PBR DirectX 12 THICC game engine. I just have to remove the Mario Kart graphics and replace those with other graphics.
Zork's a little before my time and perhaps what I'm doing's similar although more restricted in the entries that can be submitted. It's probably more like the old "Choose Your Own Adventure" books that would say "Go To Page..." depending upon what you want to do and then the "dice battles". The only difference being that my objects are randomly placed and the fights are automatically completed so no 2 games will ever be the same.
Ah, I remember seeing that in your profile... DirectX isn't something I've ever had any experience or knowledge about!
I did a little bit with C/C++ many, many years ago which I've completely forgotten.
Yes, well I wanted to start a Steemit gaming center with high end games but maybe more than that. My problem is I live in the desert, generate my own electricity which is minimal and have only phones to access internet: my bandwidth is terribly low by today's standards. Or, I would have Steem games hive.
One of the things I have noticed about online gaming is the amount of gigabytes of data required. I have 4 games I can't play because they require so much data. I think a fix would be to modularize downloads for gaming into smaller chunks than 55 or even 25 GB.
The Mario Karts example is 4GB with graphics. Comes with 4 racetracks.
Anyways I have RotoDraw3D DirectX 12 with not too much more to do to it and I am working on a Freehand draw as well. That has a ways to go but yesterday I made correctly draw lines of different lengths and the object faces and comes out as drawn. So I am getting there.
https://gitHub.com/hot3dx
See the DirectXToolkitXaml12 and RotoDraw3D DirectX 12.
Thicc engine is dot Net and uses DXTK12
GitHub.com/walbourn
Anyways, doing the website front end and connecting it to Steem is very important! One man can't do it all.
There are a lot of artists here in Steem!
TEAM MILLIONAIRE.
Your comment has been successfully curated by @stef1 at 10%.
Thank you very much
TEAM MILLIONAIRE.
Your comment has been successfully curated by @stef1 at 10%.