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RE: 🎮 Text Based Games on Steemit

in Steem Devlast year

Players can make money by winning matches (via the reward pool). I can make money by setting up the matches and having a player transfer market. Users can upgrade their squads to increase their chances of winning matches and at the end of each "season" (which might not be a full calendar season), the champion takes the liquid STEEM accumulated over the season. All stored, managed and run through the blockchain but automated via code that I run (after each Gameweek deadline). Once the league's full, I can auto-generate another division. You get 1 "outgoing challenge" each Gameweek for free. If you want to make more challenges (and therefore play more games and increase the opportunity to win more rewards), you purchase more games (up to a specified limit).

Somebody could buy their way to the title but... people won't want to challenge them so it's not guaranteed. Plus - it's based upon real world events so upsets are possible and there'll be a maximum squad size.

I love the idea. I want to write it now but I need to sleep!!

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It's really brilliant. I've been dreaming of playing something like this for a long time. I even tried Sorare, but the prices are too high. With STEEM, everything will be much more accessible and interesting.

I look forward to your development. Only, I don't understand how users will receive rewards from the reward pool?

 last year 

Only, I don't understand how users will receive rewards from the reward pool?

It will rely upon people upvoting posts but if there are 16 fixtures, or 16 users playing in a round of matches, then you'd expect all 16 to upvote the post + other supporters of the initiative. Then that post's liquid rewards could be split equally between everybody who won their match.

It's similar to Sorare in some respects although every player will be unique and if somebody's willing to pay over the odds, you can't prevent them from buying your man. E.g. Salah starts at £13m - which could be a STEEM value of 13. There will always be a release clause of x% more (let's say 50%) so somebody could buy him for 20.5 STEEM and you can't stop it. His value then increases to 20.5 STEEM and to buy him back, it'll cost you 30.75 STEEM, etc. So players have potential to earn STEEM through transfers if there's a particularly wealthy player - or a successful player that wants to reinvest their winnings.

I've got a few more ideas and I think I'll aim to get it developed and tested throughout the 2023/24 season with a view to releasing it for 2024/25.

Understand. It is necessary to make a correction for the avarice and inactivity of people. But in general, everything looks flawless. Looking forward to the game :)

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