DOFUS - Drakmak's theater - review + guide

in Steem Gaming4 years ago

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Who does not like a good show? There is a dungeon in Dofus where you must visit a theater and defeat the evil puppets who have escaped from Amakna and have taken refuge on an abandoned island. Starting at level 100, all dungeons become a little more complex and interesting to overcome, making Drakmak's theater one of the first dungeons that will be more difficult to overcome, although once you do, the rewards they will be pretty good. Whether you like theater or not, this dungeon will give you an opportunity to experience something different, as it will make your brain explode when you need to use your wits and your imagination.

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The Drakmak Theater is located at position [21.7] on the island of Kirsmahlo, but accessing this island is not as easy as accessing other local islands, as no ship dares to venture onto the island. The only way to get to the island is to use an underground tunnel built by Wabbits' best engineers. To get to the island you must go to position [14,14] in the bandit territory in Amakna, which is near Sufokia. Once inside the mine, you must enter the Kirsmahlo Tunnel and follow a long underground route until you reach the shores of the island of Kirsmahlo, where the dungeon is located.

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This was a desert island before the Drakmak theater arrived on the island, so the only inhabitants of the island are members of the Drakmak theater, which means that most of the creatures that are out of the dungeon are the same ones that are inside. The good news is that to get to the island you don't need to pay any ship captain to take you, you just need to head to the secret underground tunnel and walk.


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The variety of monsters within the Drakmak theater is not that wide, however they are difficult to kill if you have low damage. In my opinion, you should bring characters that provide protection or cures in your team, since it is impossible to escape from the monsters inside the dungeon, since everyone can easily get close to you regardless of whether you try to escape from them. That is why it is recommended to have the ability to resist the blows of your enemies and try to counterattack, and this is only achieved by having a balanced team.

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It is extremely necessary that you master all the elements or that there are people in your team who can hit with elements other than yours, but this is not necessary with the common monsters inside the dungeon, but with the puppets summoned by the puppet master. It could be said that the common monsters inside the dungeon are easy to kill with any element, allowing you to advance easily, but you must be very careful with the puppets, at this moment it is necessary that your team be balanced and dominate all the elements.

Keep in mind that the enemy team is always very well structured, as there are main monsters and monsters that act as support, that is, some monsters can heal or provide protection shields for their allies. For this reason, you must first kill the supports, it is the only way you can defeat the main monsters much more easily.

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If you are one of the people who thinks achievements are the most fun in dungeons then this dungeon will be quite simple for you as beating all achievements in this dungeon can be quite simple but this only happens if your team is well balanced, that is, it must have enough resistance and damage. In this case, balance is the best option, my recommendation is that you try to overcome all the achievements together with your team, and try to ignore Duo's achievements, since Duo can be easily overcome at another time only with a support friend.


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If you want to achieve the achievements of result 75 and result 200, you need to pay attention to the idols you should use as in this dungeon the Nahuatl and Djimm idols are forbidden since the puppet master always stay in the same position and never move. For this reason it is best to use idols of movement points at their maximum capacity, since the last battlefield is quite small and it is not necessary to escape from anyone, you just have to be careful with the puppets and be aware of their elements.

Note: The puppet master never uses his movement points, so even if you give him more movement points, he will never move from his space.

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A1

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A2

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A3

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A4

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A5

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Exit

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Unlike other dungeons, in Drakmak's theater the difficulty is not only in the last room, but both the penultimate and the last room are difficult to overcome and each one needs a different strategy. In the penultimate room, it will be difficult to eliminate invulnerability and kill Dramak, while in the last room, the difficulty is to eliminate invulnerability of the puppet master to kill him.

Auditorium 4:

In this room, it is necessary to get rid of all the secondary monsters that accompany Dramak, since it is the only way to get close to him without anyone getting in the way. After you have killed all the secondary monsters, you must get rid of all the Dramak puppets, as these also prevent you from making a correct strategy to eliminate Dramak's invulnerability.

To eliminate Dramak's invulnerability, you will simply have to place one of your companions in a square adjacent to where Dramak is located, then you will have to hit your partner with a weapon, this way Dramak's invulnerability will disappear.

Note: After hitting your partner with a weapon, Dramak only becomes vulnerable for one turn, in case you don't kill him in one turn, you should repeat all the above mentioned.

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Auditorium 5:

The puppet master, at the beginning of his turn, summons 5 puppets, each of which represents a color and an element, which are; fire, water, air, earth and neutral. To eliminate the invulnerability of the master puppet, you must destroy all the summoned puppets and only in this way the master puppet becomes vulnerable.

You must take into account that each puppet has different resistances depending on their color, so you must have people in your team who can hit with different elements, only then can you quickly defeat the puppets and then kill the master puppet.

Note: After killing all the puppets and removing the puppet master invulnerability, you will only have 2 turns to kill it, otherwise you need to repeat the above example.

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Many come to the Drakmak theater just to have their character learn to juggle, and having their character learn to juggle is pretty straightforward, just move the levers as in the following example:

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Once you have moved all the levers in the order indicated in the example above, a secret door will open and you will need to enter. Once inside, you will find a woman named Shaca, you just have to talk to her and ask her to teach you how to juggle.

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After you have learned to juggle, you just have to continue with the dungeon and defeat the puppet master to be able to leave the theater and show your friends that you are now a skilled juggler.

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Some players are unaware of this dungeon because there is no ship to take them to Kirsmahlo Island, so only a few adventurers have the courage to head to the underground tunnel that allows them to reach Kirsmahlo Island where this dungeon is located. If you are looking for fun like many other adventurers, Drakmak Theater is a very fun dungeon as it allows you to enjoy five quite interesting theater auditions so make sure you have popcorn before entering this dungeon.

This dungeon has many benefits and not all are related to fun, since, despite learning to juggle in the theater, you will also find that the resources found within this dungeon have a lot of monetary value, that is, they will allow you win many Kamas. This happens because few players dare to face the Dramak and the puppet master.

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