Game Review, The Best Game in Gaming History Till Now: God Of War 4
1st April
Thursday
Hello everyone, I am @shorno. Hope you guys are absolutely fine and free from diseases. Steem Bangladesh provides a topic for today's top post, Game Review. I am a video game freak. I have played so many games. Today I am going to talk about the best game I have played in my life and also for which I brought PS4 slim. The game is none other than God Of War's 4th part. This game got the Game Of The Year award in 2018. This game is a PS4 exclusive and it's definitely a piece of bad news for PC, Xbox, and Switch users.
God Of War 4
• Developer: Santa Monica Studio
• Publisher: Sony Interactive Entertainment
• Director: Cory Barlog
• Producer(S): Brian Westergaard, Elizabeth Dahm Wang, Sean Llewe, Chad Cox, Eric Fong
• Designer: Derek Daniels
• Programmer: Florian Strauss
• Writer(S): Matt Sophos, Richard Zangrande Gaubert, Cory Barlog
• Composer: Bear MaCreary
• Part: God Of War
• Release: 20th April 2018
• Platform: Only PlayStation 4 (PS4 Exclusive)
• Mode: Single-player
• Type: Action-Adventure
God Of War 4 Review
Let me start by saying this. God of War is a game unlike any other. The game, which is now available in stores and online, is an extremely impressive and completely realized experience unlike anything I've ever played. What it accomplishes is truly remarkable. Its output value is unrivaled. The set pieces, environments, and overall size of the game absolutely raises the bar in terms of technological prowess in console gaming. And it wasn't until I was a few hours in that I realized how unprepared I was for the amount of depth God of War will provide.
When a new God of War game was unexpectedly announced at E3 2016, I was very interested to see what this meant for the franchise. What was going to happen to the franchise as a result of this? Where did they want to take the legend? Why did Kratos claim to have spent time in a metal band? On the other hand, the gameplay tease that followed made sense to me. Changing the viewpoint to third-person seemed like a logical next step for the game. This is exactly what they wanted to do for a restart.
But my initial perceptions of this graphical change were just the tip of the iceberg. Even after playing a demo for an hour last month, it hadn't occurred to me how far God of War developer Santa Monica Studio had taken the game. God of War is not only a juicy open-world action-RPG, but it also strikes a balance that reflects Kratos' development as a character as well as the series' overall progression. This new era's evolution is a startling metamorphosis of game design, mechanics, and character creation, with the original games serving as a prologue.
Until now, our evil sorcerer, Kratos, has been known for being one-dimensional and irrationally angry at pretty much everything. This new "chapter" in his life strips him of his famous chained Blades of Chaos and transplants him into the frigid depths of Norse lore.
Kratos is now a father, wiser, calmer, and, based on what I've seen, into the tiny house craze. By heading north and settling in a small cabin in the Norse realm of Midgard's woods, he's engaged in an ancient form of witness security. Kratos, on the other hand, is no less susceptible to interpersonal disaster. His second wife, the mother of his son Atreus, died and was exhumed recently. So, at first, at the start of this adventure, Kratos and his son are on a journey to fulfill her final wish: that her ashes be taken to the realm's highest point.
Despite the shifts in tone and ethos, this is still a God of War game, and the joy of battle reflects that. Kratos pulverizes rather than kicks. He walks like a boxer, with his shoulders hunched and his legs grapevining back and forth. It's easy to forget how difficult it must have been to animate such a smooth and natural way for his ax to zip into an enemy's skull, then back to his side. God of War looks, in its early hours, like an innovative revamping, if not a sequel to the original game. The new God of War for a new century, like the 2005 God of War, takes individual great fighting ideas from its time and blends them together. However, the game does not stay in any one style for too long.
All of this takes place in a gritty, larger-than-life adventure that seeks to outdo itself sequence after sequence. Its meticulously choreographed momentum is helped by its one-long-take technique, which allows the entire experience to be replayed without any cinematic cuts. Unless you die, there are no loading screens. Sure, the game has to keep loading despite the fact that quick travel is an option, but this is accomplished by admirably smooth video transitions and other clever deception.
Of course, it's the gritty sequence of well over action that set it apart from the pack in the first place, and yes, it's all in here 50 times over. However, the central fighting has changed, and it will take some time to get used to. Kratos' Leviathan Axe, a stunningly pleasing tool, is brand new. It has a substantial weight to it, which is conveyed via the controller's rumble. It can also be tossed and revived, which I can guarantee you never gets old. But the Blades Of Chaos is in another level.
Atreus brings an intriguing layer of complexity to the blend. He assists you with bow by shooting arrows that chip away at and disrupt targets. He may also choke them out or bait you into a fight. Any concerns about him intervening with the action should be put to rest as soon as you know he's an useful tool. Kratos can deflect attack hits, but its the same button can also be used to enable Runics, which come in light and heavy variations. The issue is that my dependence on block caused me to unintentionally fire off Runic attacks. An unpleasant Runic will force you to hold out the pleasant era, which isn't the toughest thing in the world.
The game's menu feature, on the other hand, never felt completely perfect to me. It was extremely intimidating at the start of my game, but I slowly grew accustomed to it. It's not as intuitive as I'd like it to be, owing to the letter interface. A few slight panic attacks in the quality-of-life department hardly distract from what is otherwise an incredibly satisfying package. This is an incredibly large game. I didn't see a timer, but I believe I spent more than 27 hours playing God of War's main campaign, and that's only scratching the surface of the game's several other explorable areas and side objectives.
With the main storyline behind me, it's easier to see how much of an operational and practical mess this must have been to put on, let alone the fact that there's a truly compelling tale running through this universe. Some of it is a real witch chase, while others are jaw-dropping and genuinely intimate. I knew I'd have no trouble recommending this game; I'm just blown away by how much there is to do so in it. This isn't the God of War I predicted, and that's probably the best thing about it.
God of War is now part of a select group of PS4 titles. It will always be difficult to discuss the platform's finest without saying its name. This is the sort of game that only comes around once per console generation. The new game from Santa Monica Studio cements God of War's reputation as a franchise mainstay. If you own a PS4, it's easy. If you own a PS4 Pro, it'll astound you with how amazing it looks and if you have a buddy who doesn't own a Sony console, let them access it to play God Of War 4. Happy gaming :)
My ratings for this masterpiece is:
Thanks for sharing a good quality post.
It's my pleasure. I will try my best to keep this up.
I support You
Thank you so much.
Nice game....
Yes. This is the best video game in the world.