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RE: CEO v0.54 Unit Preview - [Gluttony]

in CEO Champion's Gate4 years ago

If I had to actually guess what you currently have, it'd be this (and yes I'm making fun of you with it)

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I think the effect should be considered a bit like a Vampire that gains no value when taking minions (a lot of them have kingattack anyway, or would even make it worse with move-only). There's no such thing as "completely equal moveset" with this comparison but I guess you could imagine range 3 unblockable attack only in place of Envy... but that would turn into most of the benefit.

Envy has a "sacrifice=worse" effect that Gluttony does not (turning Envy+0 into a higher-cost unit is 'better' than turning Envy+3 into that same higher-cost unit). And, practically, it is somewhat unlikely for Gluttony to have the dream situation of taking several units in a game. If you wanted to try to improve Gluttony's chances of getting good action squares, it would probably be having a mix of move only + attack only actionset as there are more pieces that can 'upgrade' those into Move or Attack.

-main_gi

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lmao the +++ upgrade.
ok fine, I'm guilty of that...

One thing gluttony does have which you touched on a bit, is the weakness of overwriting existing useful moves with things of much less value, making higher tiers of gluttony a potentially larger loss from an otherwise equal attack, such as any of the tiers in this moveset you've made attacking a hostage/princess and immediately becoming harmless as a result.

Usually the negative impact wouldn't be so extreme, but if you look around the units in the game you start to find that a large number of them can actually cause a lot of harm to gluttony simply from transferring their movesets onto his, and this becomes even more common if you factor in the lack of transferring passives that may build onto that moveset (ex: sylph/snake).

This is a double-edged sword though, because gluttony also avoids taking any negative passives such as virtues, elementals, reaver/merc, fireball, or even soulflare. This means gluttony can become extremely powerful from attacking an otherwise weak/balanced unit, or become extremely weak from attacking an otherwise strong unit.

I think passives should give Gluttony indigestion. ;)

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