RE: Army Non-Archetype Discussion: Ranged Destroy
I think I agree in the general sense of 'blindspot' (like an enemy Pyromancer getting onto your 2nd row). Of course I think ranger/alchemist etc. are degenerate, but Pyromancer/Lilith/SK++/Salamander cause this too to a lesser degree by horribly punishing blindspots on specific minions like Pawn/Axeman/Spearman, basically pushing them completely out of play (this doesn't happen with Militia/Salamander because their 3 front squares force the Lilith/SK to be one entire row back). But of course you don't see that effect right now because Ranger/Alchemist do that even better.
And I think pretty much every experienced player sees Pyromancer as a noob unit, it's "10 cost and only has King attacks" basically. I do like the movement pattern of Pyromancer, I actually find it intuitive (as odd as it sounds).
-main_gi
in an ideal scenario, the minions with blindspots have larger champions backing them up, but then those same larger champions needing to trade for a lilith/pyro becomes a larger problem. I think the reason pyro was placed at 10 cost was to raise the threshold for number of units that can even contest it, and make trading something like berserker/legionary/warrior/knight favorable instead of roughly even. So, james is probably right that it needs a tier shift or moveset improvements rather than cost reduction.