CEO v0.55 Full Patch NotessteemCreated with Sketch.


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NEW UNIT: ILLUSIONIST


This unit introduces the often-requested omniswap ability, which functions as teleswap but allows displacing enemy units as well. The Illusionist also creates Illusions when teleporting to an empty location, and is able to swap places with any ally Illusion within augment range.


The Illusion itself retains omniswap, does not block ally movement, and vanishes when its value reaches 0 from decay, or when targeted by any enemy ability.

rebalance:

  • GravityMage complete rework using new AoE gravity magic
  • Aquarius magic can now target empty locations, or allies
  • Comet can now target status-immune champions to trigger AoE
  • Comet cost-1 at all tiers
  • Butterfly ability is now unstoppable (destroy aspect remains magic)
  • "vanishing" no longer counts as a death for purpose of effects
  • Dryad magic now has [Pay 2] instead of 1
  • Portal gains cycle teleswap, allowing instant promotes
  • Salamander base/+ gain diagonal move-from-start
  • Swordsman moveset improved at all tiers
  • Snake cost reduced to 0/1/2/4
  • Drake gains range 2 diagonal teleports at all tiers, and a new +++
  • Fencer cost changed to 4/7/10/13
  • Wrath cost reduced to 6/8/9/10
  • Siren cost reduced to 4/6/7/9
  • Lust cost reduced to 5/8/9/10
  • HauntedArmor+++ cost-1 and moveset changed to teleswaps
  • Crusader++ cost-1
  • AirElemental cost-1 at all tiers
  • AirElemental value loss on kill increased to 6
  • WaterElemental+++ cost-1
  • Phoenix (cost+penalty) changed to 22/24/26/28
  • NullMage moveset improved at all tiers, at cost 4/7/9/12
  • Null magic now locks value at 0, preventing all value gain effects.
  • Void magic now increases target value by 2 as a secondary effect.
  • Hydromancer base tier cost-1
  • Knight+++ cost-1
  • Temperance tiershifted up at same cost
  • Penguin moveset improved all tiers, at cost 0/1/2/4
  • LifeStone gains (Magic-Immune)

other changes

~ replay codes will now include player names, avatars, rating, team perspective, and more

~ new AudioLab experimental system allows direct modification to individual sound effects

~ new [REDACTED]Lab allows preview of most recent AI prototypes added to the game

~ Replays now include mindmap training visualizations

~ Augment range is now displayed on the movegrid

~ +++ units are now visible in the upgrades menu
~ AI can now be toggled on/off in the 'Portal to Chaos' area of the Lab
~ Comet/Aquarius Death locations moved to correct locations
~ Bat drain passive now gives value to King instead of Bat
~ Poisoned PhoenixEgg can no longer transform into Phoenix
~ Void magic no longer ignores pike passive
~ fixed several graphical errors of misalignment or broken status masks
~ fixed a few audio errors that caused misplaced 'king death' sounds
~ fixed the 'Stacked Doves' scan-order problem for both teams
~ Skeleton artwork improved by 5~7%
~ Envy magic is now green
~ definitely more


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I like the new Augment range graphic representation, first thing I noticed after the new unit as I was rushing to buy me some of that new stuff.

woo drawings on the movegrid that piecemaker can never replicate

is [REDACTED]lab basically just manually inputting into a cnn ai tho

piecemaker is updated accordingly.

this update will break backwards compatibility because O F F I C I A L H I R O S H I M A, while the augmented line will be another disparity (among others) between official and piecemaker because I really don't want to svg squiggly lines (or even try to implement augmented fields for now). thnaks grnad

claps

lol thought you were joking about the magic immune lifestone

boos at dryad nerf

This is a nice QOL update, the new augment field and unit are very nice, and the new kit for penguin is nice, though I'll have to get used to the new GravMage.

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