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RE: Army Non-Archetype Discussion: Ranged Destroy
SK isn't as unfun to play against as opposed to Pyromancer mainly because trading for Pyromancer is usually a bad move morale-wise
Buffing Pyromancer will only make the problem worse. Pyromancer needs a tier shift upward if it needs a buff, and it should get higher cost due to being able to defend like a King. Maybe the new Pyro+++ should get some tele-swap squares.
SK will probably get nerfed because SK++ has King defense, but SK++/SK+++ is a fun unit to use so I'm not putting it in the "delete this unit pls" box like Pyromancer.
I've never really seen a Lilith, but they are very cheap at providing an absolute defense at minions and serve mostly to discourage minion-heavy armies.
That is probably right, but nothing comes to mind right now.
I had only written -1 all tiers on pyro, but tier shift could be ideal.
Although, I actually don't like pyro+++ moveset much, so one higher... idk.
You make good points in favor of tier shifting pyro, but i feel like teleswap on pyro moveset would be erratic. The only unit that comes to mind which is intentionally erratic is Bat, for theme. I'll reconsider pyro change while leaving what I have currently on the notes, and I will be posting a full balance change preview here soon. (today/tomorrow, probably)