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RE: Unblockable value balance comparison
i think this is for us to specify where are the boundaries of early, mid, and end game, maybe a little PATIENCE can help us
i'm thinking/building formulas for calculating the pieces values at these 3 different times, with the "global value" being the early value modified a little by the other 2
the PROPERTY of range of A (2) is less than B(3), but the area control of A (8/25=0.320 (decimals :O )) is more than B (8/49=0.163) considering only the green squares, so after early game we could consider A>B, cause it has 66% range of B, but aprox. 200% of area control
dragon rulz :)
I stand by you. A easily fork units closely pack together while B have the advantage of long range, it's like comparing sword to spear. If B cannot move until move 3, A can reach any location of B's target by turn 3, but A is easily counter by minion wall compare to B.