RE: CEO v0.54 Unit Preview - [Gluttony]
To be sure and make it clear - does assimilating moveset mean this ? :
- adding those squares that Gluttony did not have before the kill, e.g. if it had moveset of knight, and it kills warrior, it now has moveset of dragon
- overwriting previous moveset on squares that were different - if it had moveset of skeleton, and it kills comet, it now has empty moveset - can't do anything
The assimilation by itself is the biggest / widest possibility generator we have on any piece so far. Thank you for taking the time and effort to implement it, I really look forward to trying it and also see its impact. Gluttony would certainly become focus for lot of setup and playstyle experimentation, and balance / cost / farm (acquiring the piece tiers) discussions.
I would prefer it does not have the morale gain component. Now it would not only steal all of the spotlight in general, but also some of the usability of units for which the morale gain was the main theme or reason to include them. Its own theme is the biggest already, let it get evaluated / played out as a standalone / distinct mechanic, and let the other morale generators keep their chances to see play :) .