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RE: Army Non-Archetype Discussion: Ranged Destroy
In general, I think this type of ability is naturally too good against some types of pieces. Namely, ones that can't run away. Ranged Destroy/ Poison/ etc are the reason that a pawn wall and pushing e4 on your first move is usually a bad idea.
The pawn is just going to die, probably for free, and probably very soon if they have any of the above.
I think pieces like pyromancer and soulkeeper also fit into the category even though range 1 is not very long range, since they also destroy pieces without moving.
I think these pieces are problems too though much less obvious, in that people "pre-counter" this by using minions with all 3 front attacks. Lilith has this effect as well. These in particular horribly punish having any holes in your army. If a SoulKeeper gets on your row 3 uncontested and one of the Ghost attacks it can make can target the king, it can infinitely ghostify your row 2 unit over and over until checkmate is basically forced.
-main_gi