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RE: Classic+1 Swap Battle Tournament (fights)

in CEO Champion's Gate4 years ago

I'm joining obviously and I'll list the units in a sec, but just an idea: Based on last tournament you should create a seed of sorts so that people who did worse fight people closer to their skill level to avoid them getting kicked out immediately from being unlucky enough to match with ryan for instance

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I don't think that's an objective improvement, just one that prioritizes "kicked out immediately" as a value. I think this would actually just push imbalanced skill level matchups later. All of the 'fair skill level' matchups happened in the loser's bracket in the last tournament. With 'adjacent' scoring you would have 'fair' first matchups, and then unfair loser's bracket matchups. Maybe you want to seed those too, but then you make the later matchups even more unfair.

Part of these arguments do relate to double elimination though, but I think I need to be convinced more than just "a bad player can lose early". The seeding I did last tournament is used in other competitive tournaments (even to the point where that kind of seeding is sometimes called "seeding" like it's a default).

I mapped out 1-8 as absolute skill levels and tested how this would work with Adjacent, Cross, Slaughter:

Adjacent (start with close skill level matchups)

Double Elimination - Adjacent Pairs.png

Cross (split skill at halfway skill level, then strongest matches the weakest in those divisions)

Double Elimination - Cross Pairs.png

Slaughter (strongest matches the weakest)

Double Elimination - Slaughter Pairs.png

The Adjacent seeding that you propose would actually have pushed the unfair games so far back that it messes with the way "top X" is scored, working backwards from the end, and nothing can be done about it. If scored, The player at skill level 4 only gets to play 2 games and working backwards from the end, the top positions are like 1/2/5/3/7/6/4/8, giving the 4th most skilled player "7th" place.

TL;DR: messes up the top X order and strategicality tactics balance, the weakest players don't even get to play in the tournament for that many rounds longer and they quickly get matched to fair fights in loser's bracket, I'm not convinced at all this is good

Okay then can you do it cross style then? Cause it looks like last tourney you set it up slaughter style which is completely unfair to whoever you deem the worst player as they have to fight the best player and then when they lose even if they manage to beat the 5th best they then have to fight the 3rd best immediately afterwards meaning it's almost guaranteed that they won't win any prizes unless they become the 2nd best player by the end of the tourney and even then they'd only win third place

You mean the worst player is not favored to win? what a surprise

In cross, 3rd/4th in skill level both would score below 5th. The losers of the respective 1/2 and 3/4 pair end up scoring much lower than their skill level suggests, mostly because they never get to match up against 5th: 1/2/5/3/6/7/4/8. Why would you even use the "even if they manage to beat X they have to fight 3rd best", at that position in the loser's bracket (1 win) anyone there is at 2nd-4th.

Despite my skepticism that this is a good idea, because it seems like 3rd and 4th place will get screwed over, I'll do it if there aren't any other objections from others.

+1 for seed; don't want to lose to ryan round 1 again

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