Base tier reaper feels a bit overpriced, because it can only use its path if there is a unit part way there, and since it's so short range you'd either have to put the reaper or another piece in danger in order to do that. Also overall the piece feels like it costs a bit too much with how limited its range is since it requires other pieces to be in its crosshair to attack. I also don't really feel like its moveset nor its ability really fit the name reaper. To me reaper sounds more like the grim reaper or death in which case it wouldn't make units see through, nor would it a unit next to it to kill.
I'm absolutely uncertain as to how much utility can be had by making your or the opponent's jumped piece "transparent" -- you could definitely be correct, but I suspect that you could get some nasty forks set up by using it.
I also don't really feel like its moveset nor its ability really fit the name reaper. To me reaper sounds more like the grim reaper or death in which case it wouldn't make units see through, nor would it a unit next to it to kill.
Oh, so you think you know how the Grim Reaper operates, do you?!?
Well, if you really want my convoluted explanation, it was based on the idea that the Reaper's lantern kind of "sucks everything in" to the spirit world while its light shines on it.
If I understand it correctly, if Reaper ever wants to use it's path attack, it needs units / enablers for it, that were already not blocking movement. If they did block it, he can NOT pass through them himself. That makes the path attack very situational, and not really worth the cost.
No, using the path Attack requires it to move through 1 piece, and the only way it can move through a piece is if it is on the path (which includes the nearest Move or Attack spaces). It's kind of like a modified XiangQi Cannon.
Those 2 things I think I understand same way as you say. I'm not familiar with XiangQi Cannon. But the sentence "Units the Reaper moves through do not block movement for 5 turns" is maybe the problem. I understand they become "ghostly" from Reaper only after Reaper moves through them. But for Reaper to be able to move through them, something must have made them (or they already are themselves) "ghostly" before. In other words, Reaper does not prepare them for himself before the move to move through. If he could jump over for the path attack (e.g. like frog) than he would not need them "ghostly" for himself, and he will just make them ghostly after he jumps over.
I originally had "can move through units" as a passive, but then thought that should be unnecessary: The ability says that in order to use the Path Attacks, it has to move through 1 unit, which implies that using that ability allows it to do that, since it would be unusable otherwise.
Base tier reaper feels a bit overpriced, because it can only use its path if there is a unit part way there, and since it's so short range you'd either have to put the reaper or another piece in danger in order to do that. Also overall the piece feels like it costs a bit too much with how limited its range is since it requires other pieces to be in its crosshair to attack. I also don't really feel like its moveset nor its ability really fit the name reaper. To me reaper sounds more like the grim reaper or death in which case it wouldn't make units see through, nor would it a unit next to it to kill.
I'm absolutely uncertain as to how much utility can be had by making your or the opponent's jumped piece "transparent" -- you could definitely be correct, but I suspect that you could get some nasty forks set up by using it.
Oh, so you think you know how the Grim Reaper operates, do you?!?
No, just kidding. I agree.
It could be though of as getting rid of their physical form, and leaving only their ghost / soul in place :) .
But only for a limited time just like real death
Well, if you really want my convoluted explanation, it was based on the idea that the Reaper's lantern kind of "sucks everything in" to the spirit world while its light shines on it.
If I understand it correctly, if Reaper ever wants to use it's path attack, it needs units / enablers for it, that were already not blocking movement. If they did block it, he can NOT pass through them himself. That makes the path attack very situational, and not really worth the cost.
No, using the path Attack requires it to move through 1 piece, and the only way it can move through a piece is if it is on the path (which includes the nearest Move or Attack spaces). It's kind of like a modified XiangQi Cannon.
Those 2 things I think I understand same way as you say. I'm not familiar with XiangQi Cannon. But the sentence "Units the Reaper moves through do not block movement for 5 turns" is maybe the problem. I understand they become "ghostly" from Reaper only after Reaper moves through them. But for Reaper to be able to move through them, something must have made them (or they already are themselves) "ghostly" before. In other words, Reaper does not prepare them for himself before the move to move through. If he could jump over for the path attack (e.g. like frog) than he would not need them "ghostly" for himself, and he will just make them ghostly after he jumps over.
I originally had "can move through units" as a passive, but then thought that should be unnecessary: The ability says that in order to use the Path Attacks, it has to move through 1 unit, which implies that using that ability allows it to do that, since it would be unusable otherwise.