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RE: Chess Evolved Scenario / Puzzle Creator
I wanted to make custom things so I started experimenting after buying some Gluttonies, it was not super complex to decode.
I saw unit names so i changed a few and mapped it out. Then I started just changing 1s and 0s after that...
the first 1s and 0s (before extra morale and the decay options) are unused, right? I could never figure out why some were 1 and the others were 0.
many are unused as 'placeholders' while others are unused simply for being unfinished, which mostly are the ones for avatars or other player-centric things like that. The placeholders exist as padding for future-proofing replay codes up to a certain point to so the code interpretations don't need to check for version numbers and have a different reader for each, but probably could have made even more placeholders and still eventually used them all.
These placeholder types are '0' while the ones for avatar are '1'.