The new Dice summoners in action – Brighton Bloom

Dear friends, lovers of the best Blockchain Game, I am pleased to bring you another publication!

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The cards that are part of new the mini-set was released to replace the sold out Essence Orbs are known as ΛZMΛRÉ Dice and include 6 new summoners, one for each splinter.


Splinterlands is a dynamic game and if you want to be competitive at the highest level, it is essential to have these summoners in your collection.


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The eccentric Brighton Bloom who has the power to make all the monsters under his command gain wings is just awesome!

ability_flying.png Flying

Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

The first time I came across him in a battle I was totally surprised! It was the Back to Basics ruleset in conjunction with Earthquake...

Before Bloom's arrival, no creature could fly in this type of fight since they would be deprived of their abilities, so we always tried to add monsters with a large amount of armor and hit points to survive the shocks.

Then I suddenly saw that my opponent's monsters were not affected by the earthquake, as his Flying ability came from the summoner and I was easily defeated. At the same moment, I decided that I needed him.

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Having a 25% chance of evading attacks is great, but is in the Earthquake ruleset that he shows its full potential.

With this summoner his options for the Earthquake become infinite, his only weakness is the presence of enemy cards with Snare ability, but this feature he can also use.

img_combat-rule_earthquake.png Earthquake

Non-flying Monsters take 2 Melee damage at the end of each round.

ability_snare.png Snare


When attacking enemies with Flying, removes the Flying ability and cannot miss.

Now let's go to some battles I selected to see their amazing powers in practice...

Battle Link: @marianaemilia versus @wer-gewinnt

In this thrilling battle, a combination of an crazy flying Worm and the Dragon Jumper (which has Snare) was able to defeat a powerful enemy team full of legendary cards.


Now against the powerful legendary Water summoner Valnamor:

Battle Link: @dosh versus @bigjoy

Here in addition to the Earthquake we also have the Rise of Commons ruleset.


Notice how in the impossibility of using powerful flying legendary and epic cards, Bloom can make a big difference by granting the Flying ability to rare and common cards and in this way being able to overcome a summoner of this caliber.

And to finish in this battle beyond earthquake immunity we can see how Child of the Forest's Snare ability complements the strategy by eliminating enemies' Flying ability:

Battle Link: @marianaemilia versus @akomoajong

This was a small sample of everything he is capable of in the Earthquake, besides in matches with an only Melee attack, he can also make a huge positive difference by enabling his monsters to dodge numerous blows thanks to a 25% more chance to evade attacks.

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I hope you enjoyed it, and soon I'll be back with another Dice summoner in action!


Images: @splinterlands
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This post is also published on HIVE blockchain.

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