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RE: Declining Economy of EOS Knights

To hear of the EOS network being congested is really too bad. I think it's important that games be fun enough to play with enough incentive to advance regardless of how well the game economy is doing. I would hate to see that every crypto game is looked at like an investment or an opportunity to mine crypto. Gaming needs to be about FUN 1st, with benefits of being on a blockchain 2nd.

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EOS Knights is basically an economy microcosm, the whole point of that game is to get efficient in trading with ingame items, otherwise it is rigged for players to lose money. It is not really a game, it's a numbers simulator.

I find it fun to test new blockchain games to see how their economy is holding. When you introduce real world value (blockchain items) inside a game you end up with paradigm shift. Also like you said, game needs to be fun in order to get a larger audience. Crypto games that manage to get gameplay and economy right will be the next big thing in crypto.

I think it's important that games be fun enough to play with enough incentive to advance regardless of how well the game economy is doing. I would hate to see that every crypto game is looked at like an investment or an opportunity to mine crypto.

I fundamentally disagree with your claim here. Its not about having to mine crypto, its about a revenue share between the creators and the players. The relationship should be intertwined.
A crypto game that does not offer a solid market that empowers their users should die. No question about it.

The simple fact is that a crypto game will never in a million years be able to come close to competing with the gaming industry at large in game quality due to marketing constraints and other factors like crypto skepticism. It is simply not happening. Gods Unchained literally copied Hearthstone, multiple cards are the same, and yet they have 700 daily players. Steem Monsters has 3000.
What crypto games can do is offer the power of the blockchain to provide value to the user. To the "good player", to the consistent player, to the devoted player. That is where its strength is.
Its not in trying to make something to compete in the gaming industry at their standards because they will fail like GU failed spectacularly with a 15 million USD budget.

Im not saying that games shouldnt strive to that level of quality, im saying that that is far less important in this case.

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