Halo : Reach

in INVEN Gaming4 years ago

Hello Gamers,

Halo: Reach is a first-person shooter video game.

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In this game you predominantly experience gameplay from a first-person perspective; the game perspective switches to
third-person when using certain weapons, equipment, vehicles.

If you played Halo : Combat Evolved before, it Is similar to Halo : Combat Evolved.

Your heads-up display displays and tracks your current weapons, abilities, and health; it also contains a compass and a "motion tracker" that registers moving allies, enemies, and vehicles in a certain radius of you.

The HUD changes when you pilot aircraft and spacecraft.
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In the game's campaign, which can be played alone or cooperatively, you assume the role of Noble Six, a supersoldier engaged in combat with an alien collective known as the Covenant.

The Covenant comes in eight distinct varieties with different ranks and classes for each type; for example, Elites are the leaders of a group, while Grunts are less intelligent and only dangerous in large groups.

You are equipped with a recharging energy shield that absorbs damage from weapons, fire, and impacts.

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When the energy shield is depleted, you lose health.

When your health reaches zero, you die and the game reloads from a saved checkpoint.

Health is replenished using health packs scattered throughout Reach's levels.

The campaign's encounters with enemies are typically large, open spaces with weapons caches, cover from enemy fire and strategic vantage points.

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New to the Halo series are dogfight sequences set in space.

Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles.

In Halo 3, you can carry single-use equipment power-ups that offer temporary offensive or defensive advantages.

This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities that remain with a character until they are replaced by a different equipment.

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The abilities are sprint, which allows you to move at an increased rate for several seconds; jetpack, which allows you to fly for a limited time; active camouflage, which makes a player harder to see ; hologram, which creates a facsimile of the player running towards a target point; drop shield, which creates a bubble that heals those inside and protects them from a limited amount of damage; and armor lock, which immobilizes the player, but grants invincibility for a brief period of time

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