Social VR

in #hardware7 years ago

Currently there are 4 ways that we communicate with other people. We write, call, have a face to face meeting or do some video chatting. The next step in communicating will be virtual communications.

On the 6th of October, Mark Zuckerburg showed a virtual reality demo of Facebook at Oculus Connect. While this concept maybe sounds strange for the moment, it doesn’t if you think about the following. We all know how annoying video interviews are. And it is proven that only a cartoon is already enough for us to connect with the person opposite to us.

Currently there are already some social virtual reality spaces, such as: AltspaceVR, Bigscreen, RecRoom and vTime. Those parties are already experimenting with social Virtual Reality space. Some of the things that you are able to do there are playing boardgames, journalism, concerts, comedy nights, paintball, presentations and karaoke. And yes karaoke is in virtual reality as bad as that it is in real life.

If we are already there with social Virtual Reality space. What can we expect than where this will go in the future? Currently video conferences aren’t really comfortable for most of the people. Camera is pointing not at your face and in the mean time you can do something else on your laptop. VR conferences should solve this. Other benefits are that is saves time and money, improve collaboration, ‘greener’ meetings and greater immersion.

This whole social VR is so powerful because of the greater immersion that you have in comparison with other non face to face meetings. Besides you represent yourself in the virtual space where on other platforms you can be anonymous. The last thing is that it is semi-private.

Now is there the concern that VR would make us anti social. Well here is a whole interesting aspect about VR etiquette. Edward T. did a study about the human space. The principal is that some people are allowed closer into your personal space than others and then you have a space that you want no one in, your personal space. In the past it was possible as a character in the VR world to walk through other people. However people reported that they felt very uncomfortable if other characters came to close to them. So they came into their personal space. Now it is possible on some platforms to activate a bubble around you and other characters cannot walk into the bubble. In this way you are able to protect your social space.

For the future if this wants to become a success some improvements needs to be made. Immersion is build over a couple of stages and this all needs to be present for a complete immersion. First there is positional tracking. Secondly there is hand tracking. Followed by full body tracking and locomotion and haptics.

I really believe this can be the next big thing is social communication. I have seen the first presentations be done in VR worlds with full body tracking present. Facebook has announced to invest more than $3 billion in the next decade in VR. And a lot of other companies will invest in VR as well. The only question is when will I have my first VR conference and VR meetings.

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great idea
something ELSE that should be integrated into Steem

But I understand that currently you don't want to spend your resources as Steem on this. Not a lot of people are using VR even if they have (limited) access with an Android phone.

I'd use it in a heartblink...er...eyebeat...
no...that's not right.
heart BEAT....yeah...like that.

Did you? What is your personal experience with it?

not really...I have a VERY cheap headset that uses the apple Iphone.
I'm not impressed.
I want MORE.

Be patient, development didn't stop at all yet and everything will come within reach for you and more affordable as well.

I would say that AR would be much more practical for this.

Because then you could stay in your environment at the same time

Totally agree. I am really curious what a holo-lens would do for reinventing Skype for example. However that doesn't mean that social VR cannot be interesting. The example of playing paintball for example, just the fact you can go to a totally different world with other people, isn't possible in AR.

oh yeah :)

VR will be amazing for sure.

But I think it will be delegated to "arcades" for a while - most people don't have the hardware to run it at the moment.

Yes but that is the case with all new innovations. The real AR technique will not be within reach for most people in the beginning either. That's why we have the early adopters. I think both techniques can consist together and can deliver a totally different experience with a totally different function.

Pretty interesting, I haven't seen much report on the more casual side of VR. Will follow your future posts!

Thanks, next week I will probably release an interview with a person working for Oculus (Facebook VR) and talking about his view.

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