Review Gravel
The Milestone Studio has always produced games that are highly interested in off-road races and are working on a number of different series such as WRC, Ride, MXGP and other single games. This year, two games were launched, one for motorcycles and the other for Gravel. Which focuses on a different way that the studio did not address - the circuitry and the halls.
Gravel game of presentations and the first time you open the game feel the same sense that comes from the series Dirt, the same atmosphere and the same form of submission and the same form of progress in Career and the way you follow the progress of your career within the game, so we see similarity in the physics of the game but not everything Nice there.
The game offers what the other games in this field especially Dirt series and other games interested in off-road racing, the same racing style spinning circles, and the repetitive play patterns of new and no new spirit in which the enthusiasm or convince you as a new blood in the world of racing games.
The game contains a number of circuits in different forms provide distinctive visual difference and a good appearance but most of them with bad design and found myself in many races Press the petrol button and guidance only as if the brake is not needed and all you have to do is racing in a very childlike way does not express the game you want to enter The world of simulation or semi-simulation games Although the physical in the game helps to produce more enthusiastic races and work on attention to the turns and not to fall into the trap of slips and others, but the game is too easy does not pose any challenge.
The races offer prizes of two types, one of which is normal when finished off the podium and the other the most valuable when the races finish on the platforms, and as usual you upgrade in your level to get new pieces and different forms of cars and nothing strange here either or new.
But the cars in the game suffer from the intensity of diversity is available to you very simple and developers with a low budget certainly do not offer diversity because of the rights expensive cars, mostly old from the last millennium and many of them are imaginary, even the designs of cars and transport details is very bad outside or internally and does not reflect the true shape or Provides us with any reality.
Which takes us to the point of fee in the game, which did not offer any dazzling and left us in the middle state between the well-ordered world, but the effects of the interaction and interaction as a mud when passing through or the water that rises when the cars pass to the sand, which produces a very simple and shy behind the wheels, Reality Asphalt 9's recently released smartphones, as well as the effects that matter a lot in rugged road racing, are half of the fun!
The physical in the game we said is similar to Dirt but not everything in all maybe cars but the other races and smashing was bad and unconvincing and similar to the games that were released a decade ago do not have all this space in the equipment on the current generation devices that provide powerful processors and distinctive graphics cards To produce a game by 2018 standards and not 2008.
The game will be difficult to convince you that it suits you now it fits the past and with the presence of other large games that offer a lot of work and distinctive fees Unlike the diversity of cars and patterns and tracks can not say that we will leave these games to play Gravel is an experience passed quickly will not remember.