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RE: The Gaming Codex: Anti-Aliasing

in #gaming7 years ago

Loved the popular definition.

I don't think we need that much anti-aliasing as it is, though. It's true, you can still notice some jagged lines, but when you're going 2k\4k you have to look for them. If you're looking for jagged lines, you're not playing the game, as far as I'm concerned.

Of course, if your object is to take a screenshot, especially if the subject is going to be your new Skyrim female character which uses 8 different body mods with physics, 8k textures, specially crafted silk lingerie and a really skimpy black leather armor that's of no use whatsoever in any sort of combat, then you'll probably want to activate any effect you have in your bag, including supersampling. But when you are finally going to kick some draconic ass with said character, you're not going to be able to watch those lines while you're being burned alive and eaten, thanks to the aforementioned skimpy but useless armor. Right?

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