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RE: Collaborative Modular Dungeon Project, map#1
So if I lay claim to the first room, must I choose room 1 on the map you posted?
So if I lay claim to the first room, must I choose room 1 on the map you posted?
I'm not exactly married to that, but it's how I envisioned it working. It would hopefully keep things easy to find in the tree of replies.
OK. That's fine. I just kinda wanted Room 14, but was worried in case we never got that high. I can take room 1. Final question/clarification: Are you building the things we describe into the game engine, or is this all imagination-based? Or something else? All sound good. I'm just curious.
I don't quite understand the question. I hope to compile our output into a document that any GM of any game where fantasy(ish) dungeon-crawling takes place could use. Since various versions of D&D and all the retroclones and modern D20 permutations use different systems, I think we'll just use descriptive prose rather than include any attributes. Statting up the contents should be easy for anyone looking to use the document.
If I've totally misunderstood your question, try to reframe it for me.
Your answer helps me out, even if I don't fully get it - I love fantasy, have an active imagination, but I've never played D&D. I feel if I had, it would help me understand how the map would be used. I guess I wasn't sure if you were porting the map into a specific game that was being developed, or if you were just going to compile the descriptions with the rooms for fun and let people imagine this dungeon. Turns out it's sort of a mixture of both, which is fun.
I understand what you mean by "don't include any attributes" though - I used to design my own trading card games as a kid.