Given the old memories, METAL GEAR SOLID V : GROUND ZEROES #REVIEW NO.28
hello friends how are you all, i hope all of you are in good health and no obstacles whatsoever. back together again after yesterday I did not post because I was sleepy, and this time I will review a game with role action genre METAL GEAR SOLID V - GROUND ZEROES. and this is a series of metal gears that have a tremendous difference. game that was released in early March 2014 is indeed possessed a rapid difference compared to other series. with a Kojima Production developer, designed by hideo kojima who we know as a pioneer of games with good design and also the storyline that he applied can be said almost perfect. This metal gear uses a Fox Engine engine. this game can already be played in some console like Playstation 4, Xbox One, Xbox 360, android, and also Microsoft Windows. game that much developed by this kojima developer memamng have a passion.
we know a mastermind who has made a game with a creative idea of the figure of Hideo Kojima, who we know that since the first time Hideo Kojima has told a very passionate project, and the project has also been distributed into the first 2 Phase Ground Zeroes series and the second is the Phantom Pain series. partly thought that Ground Zeroes would give a plot that is usually called a Prologue that should be almost the same as Metal Gear Solid 2: Sons Of Liberty series, but in the end, it offers a different deal than a game that will be split into 2 parts . we know that this developed game can be finished in a short time, from some news reported that this game will be released soon, the reason why is so because this game is definitely a game that is not too difficult for developers Kojima games. coupled with some policies that we know is not rational, because in the Metal Gear Solid Ground Zeroes series is considered a very short project by kojima to gain profits quickly.
after a very long wait, has finally had a chance to prove it all after it was preached in the last year finally arrived. where we can see from some of the reviews that have been offered by the game Metal Gear Solid Ground Zeroes, that only this game has been highlighted in terms of game quality and also game visualization that we see is remarkable and able to provide a new definition of gaming generation. thanks to an optimization of the fox engine engine that is so amazing. after failing to develop the 2016 Pro Evolution Soccer sport game, the Fox Engine engine has provided proof and not the mere promise that this engine deserves to be called the Next Generation engine engine, a future engine that will design games of above-average quality and certainly this engine will be popular quickly. but some of the powerful features of Ground Zeroes certainly lies in the gameplay patterns that are familiar or familiar to us, even if you include Stealth action game fans from both the beginning and end versions. and I will explain the PLOT in detail although not as detailed from its game.
we see from the sequel position of some series ago you can see Metal Gear Solid series: Peace Walker, which again played by a familiar figure for us is Naked Snake or can be called Snake Eater and also Big Boss. in 1975, in several attempts to locate Zero and a secret organization called Chiper operation, Snake obtained an information that a Double Agent named Paz with one of his members named Sandinista, they had been detained by a camp called omega located in the Cuba area. the infiltration task that begins to rescue the two men. apart from some things that snake continue the trip in peace Walker series, ground zeroes also has become a foundation to create a conflict from the Phantom Pain series. Through some of the first scenes, you will be introduced to an antagonist called Skull Face, which seems to oversee an organization of a group of militants who are organized using the "FOX" password which is of course very reversed with the group led by Snake.
Ground Zeroes has become a very exclusive project for those of you who are looking forward to the main series of Phantom Pain, since this will show a prologue of the opening of a Phantom Pain, you will understand from some of the reasons the souvenirs Snake will get where the snake will awaken from the com further you will see trailers in some media that have been spread and informed first by the Kojima. okay it is a short plot that I give for this game. well then I will explain what changes are there in Metal Gear Solid: Ground Zeroes ini.untuk scale changes we see the developer has set two of the most powerful features in the gameplay that is very focused on the game style that is said game play Stealth action and of course the game it has its own value through a process of storyline. two things have a selling value provided by the game Metal Gear Solid: Ground Zeroes. an innovation that proved successful that only this game has a plan and planing that has been mature in a short time.
maybe this is a Metal Gear game that you may have been playing for, and there is no linearity and asks to be in another position, while giving a user a user-friendly offer, in terms of weaponry and also from a game style similar to the old one . Metal Gear Solid gives a completely different nuance of approach, even if the difference is comparable to almost 80 to 30% of what we know about Metal Gear Solid. some prime games that connect between two genres that may have never known this game can be combined using the Open - World system and also the Stealth action in the same place.
When a Kojima gives a claim that they will give an offer that is an open world pattern for Ground Zeroes, he really is not kidding. You've got the impression since the first time playing this game. Like an open world game, you are giving away a game room with some super-extensive with the entire Omega camp for you to explore from the beginning of the game. The mission you are going to do is very clear and you must save Paz and Chico here, with some of the methods that have been carried will depend on some choices through you alone. with Freedom offered almost equally, since no suitable way can surely take on some of these missions. and you will be asked to make an observation to some areas to make it more detailed, look for a gap, and also fight with your own style of play.
it is not surprising that the Metal Gear Solid V game: Ground Zeroes also provides an opportunity for a gamer to complete a main mission in a matter of minutes to hours, depending on how you play the game using the style of play you want to do. you who pursue a higher grade and try to play the maximum, maybe to continue to hide and will certainly take the game time
or a very long gameplay. While you will be more comfortable to be able to keep firing a bullet that can turn off an enemy's head you meet, of course, can save this game in a very short period of time, even in minutes or hours. and that's what is currently offered by Kojima developers.
In addition to the concept provided using the open-world map that has been pre-installed since the beginning. Ground Zeroes also provides some new patterns to be able to provide a change in the genre where the changes are very drastic from some previous series. There are two patterns given: Binoculars and Reflex games to help you solve problems from some areas that currently have this very wide and open map. you can use a Binoculars to tag the enemies you will see, so you can monitor a movement from them wherever you are. While with the Reflex method and not unlike by using bullet time injected by action game bebera [a current. But not to help you in eliminating all existing enemies, the Reflex method triggered automatically repeats you and gets caught by enemies ready to call a favor. with a slow time and allows you to neutralize a threat before an alarm will be sounded. For those of you who may be unhappy with such a system, Kojima will also have the option of being able to shutdown with this Reflex, which may provide a degree of difficulty.
in connection with the absence of a broad concept that makes enemies could come from different angles, but it's a concept that Metal Gear Ground Zeroes games provide one of the best enemy action drives in some industries today. the initial problem is coverage. Unlike other action games where the action interface usually moves within a very limited range, Metal Gear Solid Ground Zeroes contains so many action interfaces with some very large and almost impossible areas. from the call of another friend or when they start we suspect the movement makes all of this movement appear randomly. Not tagging with a binoculars tool, you will not be able to predict where the enemy comes from. Not a movement, all the more sensitive action interfaces. judging by the slightest sound or seeing a very suspicious light, they will enter into the search method and hunt you down. there are also some camo systems or tapping a door to look for a concern, everything will run by default. and also you must remember is, here you will not find a radar.
By giving it a freedom of movement and some methods you can take to complete a quest or mission, the Metal Gear Ground Zeroes series also provides a space for you to be able to decide an option when you will complete an existing mission. sounds familiar, but this is indeed one of the very unique factors of the latest game in the Metal Gear Solid series. you can also call a transport helicopter in a landing zone where the helicopter is located, not only to capture all the prisoners you managed to find on missions even to save Paz and Chico, but also to end some missions that you would no longer allow for can be solved smoothly. you can even specify the music as it was given at a time when a helicopter and you can determine the spot where you are going to land. with an enchanting epic sensation. you can now drive a vehicle that you can meet in every way, and not just for mobility, but you also get a distinct advantage on the side of the game pattern.
SPECIFICATIONS REQUITREMENS
- OS: Windows 7 64 bit
- CPU: Intel Core i5 4460
- GPU: NVIDIA GeForce GTX 650
- VRAM: 2 GB
- RAM: 8 GB
- HDD: 4 GB
- OS: Windows 10 64 bit
- CPU: Intel Core i7 4790
- GPU: NVIDIA GeForce GTX 760
- VRAM: 4 GB
- RAM: 8 GB
- HDD: 4 GB
cool article brother, i am back !!
Holy crab!! Are u seriosly?? This game so amazing lads! I give u vote.. !
cool your story interesting