Dynasty Warriors 9: Adventure Games with an Experimental Series

in #gaming7 years ago


Existing for a dozen years with fanatical fan base, it's pretty amazing seeing the "as simple" game of Dynasty Warriors from Omega Force and Koei Tecmo can last so long. As other games begin to grow to offer something more complex than gameplay or rich in the story side, it persists with a genre called "Musou" - an action game that positions you as an over-powered character that is easily able to chop hundreds to thousands of enemy troops in a short time. Everything remains wrapped with Sam Kok's setting as a base, although consistently, new characters are introduced. But we all understand it seems, as well as Koei Tecmo, that this franchise needs to change significantly in order to appear relevant. A challenge they answer with two words in the latest series - Dynasty Warriros 9: Open-world.



First impression

Since its first introduction through a series of screenshots and videos, open-world has become one of the main attractions that Koei Tecmo and Omega Force are selling for Dynasty Warriors 9. That they claim will bring the world wide and diverse landmarks of China as a "playground" to You are exploring. To test it directly, our impressions are not so positive about what they are offering. In the early hours of the game, at least in the fashion of the story we are jajal, it feels more like a series of experiments that impose something new, but fails to test and confirm it as part of an essential new experience. Because believe it or not, we do not feel its contribution in a significant portion.



From the side of the gameplay, this is still an action game that allows you to finish off thousands of troops, which are now of course scattered in the wider world. Stronger performance of consoles and PCs allows more units on one screen, resulting in a larger-scale war sensation. But as a consequence, you have to "pay" it with the stability of the framerate down quite drastically, even in the version of Playstation 4 Pro though. The biggest problem is the open-world concept that does not contribute much to your playfulness. A vast, empty world that does not provide enough rewards to encourage the exploration process leaves it no more than the space you need to travel to move from one mission to another, and nothing more. We are talking about the freedom to ignore the hundreds of enemy troops you encounter, and only to pursue the main target. The result? Is a design that feels more, ended in vain.



While waiting for a more proportional time to review, let alone remembering enough characters to be opened based on each faction and divided into different chapters, let us throw a bunch of screenshots below to help you get a clearer picture of what it's Dynasty Warriors 9. Kill everyone!















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Good review on this game

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