TF2 Weapon of the Week: Sticky Jumper
Welcome back to Weapon of the Week, today is the Sticky Jumper,
As a training item, the Sticky Jumper fires completely harmless stickybombs, which deal the same knockback to the player as a normal Sticky bomb (But dealing no knockback at all to enemies), allowing players to freely practice sticky jumping techniques. While the weapon only allows for two sticky-bombs to be deployed at once, the ammo count for the weapon is tripled, giving the user forty-eight extra stickybombs to use. The user is still vulnerable to self-damage from other explosive weaponry as well as fall damage. Players equipped with this weapon are unable to carry the intelligence in Capture the Flag or the Australium briefcase in Special Delivery.
While the Sticky Jumper is intended for harmless Sticky jumping practice, one of the main factors that restricts your Sticky jumping when using the standard Stickybomb Launcher is the high self-damage. While the Sticky Jumper is equipped, all self-damage that would be taken from your own Stickybombs is nullified. Without healing, you can make multiple Sticky jumps to rapidly cover massive distances for a particularly reckless playstyle. While your Stickybombs are harmless, you still have your Grenade Launcher and wide selection of melee weapons for reliable damage. Given the immense damage of standard Stickybombs, the Sticky Jumper is generally not as useful in serious combat.
Im sorry if this seems kinda boring and short I was Bored and Wanted to do something Quick and Easy
Sources are right here
https://wiki.teamfortress.com/wiki/Sticky_Jumper
https://wiki.teamfortress.com/w/index.php?title=Basic_Demoman_strategy&redirect=no
Explosive-jumping is the most fun thing you can do. You just fly around the map. It can also be usefull in-game, especially as soldier with the B.A.S.E Jumper and the Air Strike. You can get quite a few kills that way.
it takes a long time to get the hang of, but when Mastered it can be really fun