TF2 Weapon of the Week: Bonk! Atomic Punch

in #gaming8 years ago

As with how Late it is, I'm going to do a Short and Easy Weapon to Write for, the Bonk! Atomic Punch.

bonk.png

Bonk is a Secondary Weapon for the Scout, When Drunk it Provides Complete Invincibility for 8 Seconds, With the Downsides being that You cannot attack while Active, and the Damage you Absorb will slow you down for 5 seconds when the Effect Ends.

The best Usage for this is to use in Team Play, Use it to Distract a Sentry Gun While your Stronger Teammates(Like Soldier or Heavy) will Attack the Gun. Make sure that When you are being a Distraction that you Try to Stay Close to the Sentry Gun so it will Target you and not your teammates. You can also retreat safely, bait Demomen into detonating their sticky traps, or block choke points.

Outside of combat, it can also be used to negate afterburn or bleeding. Even though you are invincible when under its effects, you can still be pinned down by knockback Such as Natacha Heavies, Explosions, and Pyro's Airblast.

The Slow Effect as I said above is Dependent on how much damage you take, it Maxes to 50% slow when you absorb 200 Damage or more.

As for Weapons to Pair with this, Stock is Obviously the Best for this, as using Bonk Takes away your Pistol, so you want to have as much Primary Ammo as possible. The Baby Faces Blaster also can work well to Tone down the Slowing downside.

As for Melee Weapons, I would Recommend the Atomizer, as the Triple Jump Mechanic's Downside is Completely Negated by the Bonk, it is also useful to get to areas you can't normally get to.

And that is the Bonk! Atomic Punch, Any Suggestions for next Week's Weapon? Please tell me below.

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