I found a couple of small bugs while testing that will delay the release of Revulsion by a couple hours.

in #gaming8 years ago

I was testing and forgot that one of the new areas I added spawns monsters that are near a vending machine. Vending machines check if there are monsters nearby and if there are some it will do a warning sound. So this vending machine wont work unless you kill the monsters in a completely different area in the game. whoops! :D


UE4Editor_2017-12-20_18-55-13.pngUE4Editor_2017-12-20_18-55-24.pngUE4Editor_2017-12-20_18-55-29.png

That should be fixed now!

And I needed to reduce the light complexity in one area as it seems to be causing fps issues. When I checked light complexity it seemed pretty clear I need to reduce things a bit.


UE4Editor_2017-12-20_18-56-32.pngUE4Editor_2017-12-20_18-56-25.png

So after I went in to optimize this area the light complexity now looks like this.


UE4Editor_2017-12-20_19-26-12.png

Ok so now I just need to compile and back everything up. This should not delay things too much longer. But its a couple bugs I feel like I wanted to address before releasing the game fully tonight.

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It's always best to get bugs fixed mate, good luck on the release and I hope these first few weeks go well for you and Revulsion!

Yeah me too! I am so nervous!

Releasing the game tonight? Congratulations.

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