Doom2 - BZPlasma, Commentary, Level Design Part 2
This is the second video in a series where I do a breakdown with feedback of BZPlasma playing my new Doom 2.
This video has better pacing I think. From what I might do next time is set things up differently so everything is in more organized chunks.
Here is a link to BZPlasma's Twitch channel.
Why not just have the elevators drop to reveal new switches?
I ended up changing it so that there is only one switch with an elevator now. You can flip them in any order.