Rianto Game Review: Noblemen-1896 #15

in #gaming7 years ago

Hello Steemian..!! Good afternoon steemian wherever you are. May his condition always and always and always be in the protection of Almighty God. Reunite with @teguhrianto, on this Friday night I will be back to share the review review with the title of the title is Noblemen-1896. Want to know what kind of reviews I will discuss, let's just look at the steemian directly?    

A different feeling when I heard the game Nobleman 1896, had thought if the gameplay of this game is a TPS game like game Bia 3. But my guess is wrong, this game has a very different gameplay with BIA 3. I can say, this is a game simulation of war, with player as a Nobleman (Nobles). I do not know what role Nobleman is playing in this game battle, because when this Nobleman is killed the war will continue automatically. But quiet, because Nobleman can not die. Every time he dies, he will live again in a few seconds. The core of this game is to defeat all the troops of the opposing camp, which in this game is a camp with a red icon color, while the player will be in the stronghold with a blue icon. The player as the Nobleman will move forward with a valiant piercing bullet and a mortar blast heading towards the opposing camp. But it must be clever, hide or shelter if the enemy targets focus in our direction. Continue forward if the situation is secure, and finish off the existing enemies. It could be by shooting them from a distance or directly crashing them with a sword under certain conditions.

There are many features in this game. What players must activate by buying in store, for example is armor and unit. There will be many types of units that can player buy and upgrade. The more units, the easier the wars will be. These units will move in attack according to our command, or they will move automatically against the opposing camp. IA the units are also smart enough, they move and take cover when attacking the opposing camp. I am correct, maybe the intelligibility of AI units is proportional to the level of the unit. Another important info is this game has a lot of bugs and quite heavy to play. Game experienced Graphic Glitch and white texture when I tried it on S5. And when I run it on my favorite J5, the game runs perfectly, but often FC. The problem resolved when I use GLTools, with Adreno 320 fake GPU settings. So for those who want to download this game, do it at their own risk. Think carefully, I just try to provide as detailed information as possible.

GamePlay Game Noblemen

I think the Noblemen Game: 1896 takes place in an alternative reality of 1896 where the outbreak has killed about 70% of the American population. Unfortunately, this provides an opportunity for the worst people to try to seize power over the paralyzed government and its vulnerable citizens by spreading lies and deceit. They finally convinced half the countries to turn against the government and an all-out civil war took place. This is where you come in. You are a nobleman who needs to lead the war against this deceived aggressor. The plot of the game is regularly given to you through a collection of small text scattered throughout a very surprising campaign. It's nothing to write home about but just get the job done and give you enough detail to understand the war at hand. There was a little bit going on in the Nobel gameplay department: 1896, to the point where I was a little backward for me from the start. The best way I can describe in a nut shell is that it is a mix of turn-based strategies, real-time strategies, and third-party shooters. Obviously, this is not a combination of your elements for the game, especially in the App Store.

In This game also presents a pretty good tutorial that walks you through its gameplay mechanics, one step at a time. There is an option to play through a game campaign or fight in battle. You start each campaign scenario on a grid-based map where your base, your unit, your army, depot supply, strategic points, enemy units, enemy base, and other things are displayed. I must say that I love the aesthetics of the map. The map is presented as a large parchment with various items scattered around the edges, such as lanterns, candles, revolvers, and bullets. It really helped me feel like a genuine commander carefully planning my next steps when I was in a tent near the front. Anyways, every time you move your unit around the map they consume inventory. If they do not have the necessary supplies to facilitate the movement, they become tired and must be supplied. You can supply your unit from a supply depot at a certain location on the map. The depot supply also heals your unit and provides combat bonus for them. Your unit can also capture a strategic point that takes two rounds to capture. Capturing these points accuses you of "Earthshaker Cannon", which can directly attack the enemy base. However, you can also attack the enemy base with your army instead of trying to use Earthshaker Cannon. This aspect causes you to juggle defending points when attacking others. You can use a combat card to give you an edge in certain situations for a fee using Battle Points. Battle Points are obtained from maintaining control of supply depots and strategic points on the battlefield and can also be used to get more units. Battle cards can alter the flow of units and places of combat and effects on the map in various ways.

The only problem I faced with the turn-based aspect of Noblemen's strategy: 1896 was that the maps seemed very small for a good game. I feel there is not much strategy to move my unit due to this fact. This continues until the second half of the game as the map size increases and I have more unit variations that I have. Once it reaches this point in the game, the turn-turn-based strategy section does not feel as imprinted and callous. Once you find an enemy army and attack, you go straight to the battlefield as Nobleman. Nobleman You can be equipped with different armor, weapons, and ammunition before each of these battles. Once in battle, you enter a third-person perspective where you can strategically maneuver your way around a good battlefield while sheltering behind various objects. You also have a command prompt that gives you an overhead view of everything on the battlefield, which you can take advantage of anytime during the battle. There is an option to order each of your soldiers to target a particular enemy, move to a specific location, stop, follow, and protect. Once you give the order, you can see your man taking them out. Directing your army and participating in the action itself is a fun experience. There is even the option to have the battle to play by itself without any input from the player, although it takes each meeting significantly longer to complete it by using it.

However, in the initial battle that I attended was very empty for the first half of the game until I opened more units / soldiers to fill the battlefield. It almost feels like some hide-and-seek game, where I see my soldiers continuing to run across the empty landscape after the enemy. It becomes stale pretty quickly until the new unit mixes up the action, as I mentioned earlier. It is important to note that sometimes I find myself stuck on things in the environment, such as buildings, stones and covers. Adequate controls and you can adjust their sensitivity to your liking. However, there is no option to move around the button or resize it. Nonetheless, some feel a little off with control during the third-person part of the game but not enough to make the gameplay experience suffer or feel uncomfortable. I can not put my finger on it. While in the middle of the action there is a button that appears allowing to reload your Nobleman weapon faster. There is also a close-up battle that happens automatically when you are close enough to the enemy. You only have to press the button occasionally during clash between swords. I do not particularly enjoy the hands-off approach for close combat, which I think should be more interactive.

Of course, I also want to add that playing Nobleman: 1896 will eat your battery alive. I have never experienced an app that has drained my battery faster. If you want to play games with their default settings, make sure your device is fully charged or make sure the charger is on hand. Fortunately, there is an option to lower the game graphics to minimize battery consumption. This option helps a bit but my battery still seems to drain very fast speed. Also, oddly enough, my iPhone 7 Plus gets very hot all the time I'm with this game. Changing the graphics settings does not seem to help one bit. Lastly, it's a free game and developers have the right to include a monetization method. New units, soldiers, armor, officers, and combat cards can be obtained through coffins purchased with gold coins. Each chest has special content and different opportunities to give inventory shortages. There is an option in the store to buy a small amount of special supplies you want with gold as well, which does not involve RNG. If you do not find anything you need, you can wait for options to change as often as possible.

In the denomination of gold and silver coins obtained through the game or through the IAP's. Silver is used to upgrade your unit. You can also receive gold and silver after some time has passed, regardless of whether you are playing a game or not. Do you want to buy a crate with a better chance and open or raise more units? We recommend that you play the game and log in consistently to get your gold and silver. I love this aspect of the game. It feels like I keep piling up my currency, even when I'm away from the game. You can experience the whole of what the game has to offer without spending a dime. I never felt the need to spend money to move forward steadily. IAP is only there to speed up opening or development and that's it. Thankfully I applaud Media Foursaken for this specific fact.

In my opinion Overall, the Nobleman game: 1896 has a unique mix of ideas and mechanics that shows its potential at the start of the game but does not quite reach their pace until the final half of the game. However, if you study various game mechanics and move on through a slightly repetitive beginning, there is a unique and strategic experience to be had. Remember, it's free and you have nothing to lose by trying it. Do not forget to see other people's impressions about the games in our forum and feel free to leave your own impressions.

Information Game Noblemen-1896

Devices: iPhone, iPod Touch, iPad, Android
Price: Free
Pricing Structure: Free
Release Date: November 3, 2017
Category: Strategy Games
Size: 1000.00 M
Publisher: Foursaken Media
Version: 1.2.1
Minimum Software Requirements: Requires iOS 8.0 or later; Requires Android 4.3 and up

Source 1, 2, 3, and 4   

That's all I can say for Thursday afternoon, Hopefully with this I hope to be a sharing reference that has not played this game. As for my opinion about this game is still interesting to play because it has features and visuals for even though it has a story line that is not interesting for me. Hopefully useful and once again can provide useful game reference.


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