Rianto Game Review: JUST CAUSE #10

in #gaming7 years ago

Hello Steemian..!! Good afternoon steemian wherever you are. May his condition always and always and always be in the protection of Almighty God. Reunite with @teguhrianto, on this Friday afternoon I will be back to share a review of game reviews which can certainly give you an interesting impression that you have not seen in the previous post. Well ,, on this occasion I will review with the title of the post that is JUST CAUSE. Want to know what kind of reviews I will discuss, let's just look at the steemian directly?

At first I will tell you about the reviews about the Just Cause game. Just Cause is an action-adventure video game in an open world environment. It was developed by Swedish developer Avalanche Studios and published by Eidos Interactive and is the first game in the Just Cause series. It was released for Microsoft Windows, PlayStation 2, Xbox and Xbox 360. The area explored during the game is described to be over 250,000 acres (1,012 km2; 391 sq mi), with 21 story missions and over 300 side missions to complete. As of April 23, 2009, it has sold over 1 million copies. The sequel to the game developed by Avalanche Studios, published by Eidos Interactive and distributed by Square Enix, titled Just Cause 2, was released on March 23, 2010. Only Cause 3 was revealed on November 11, 2014 and released on December 1, 2015.

Then Just Cause game has all the nice puzzle games. It has an open and dynamic world with many environments to explore. There are a large number of side quests to keep you occupied along with a number of vehicles and weapons to assist you in your efforts to see it all and blow it up. The problem is the deeper you dig the game, the more shallow and more bugs and errors in this game. There is a pleasure to be had with Just Cause, but it does not last long enough to guarantee more than just rent. Just Cause game shows that it's designed around the console experience. For starters, awkward vehicle maneuvering uses the keyboard and mouse. Furthermore, the console version has great targeting help with locks on the system for every enemy and vehicle in the game. The PC version removes this while you are in the field, but retains it while you are in the air trying to grapple with a vehicle or use a silent tower rifle. There is no option to customize this, so easy-to-run gameplay and weapons that add an over-the-top feel to the console experience are lacking here. 

Then Just Cause game puts players in the role of Rico Rodriguez, a debonaire CIA agent who has a knack for capturing women's hearts everywhere and the skills needed for regime change. Rico does not work as an operator behind the scenes. You will not be a transaction broker or provide silent support to pro-US dissidents. Not. The forces that prefer to send Rico to destroy bullet weapons, generally kill people, and generally cause as much chaos as possible. Now we are not sure exactly how long it will take to overthrow a dangerous government in real life. If the fictional San Esperito government can be an example, then the whole process requires 21 missions and can be completed in about six hours. Of course, if those who make regime change ignore all side quests. Most people who enjoy sandbox style games may not mean to ignore the side quest. That's half the point of playing a game like Just Cause. You are given a huge forest world with a loose set of goals for you to spend in your spare time. The problem with Just Cause, is absolutely no incentive to explore the world and try out various available side quests. The main reason for this is that the side quests presented are simply unattractive, much less compared to the mission story. Exploring the world can be fun and there are many ways to see and cool it to see it. But if you are not actively working on the quest, then all you get is a walk and a jumping vehicle. There are a number of different side quests, some of them entertaining for a short time while others seem to only be placed in the game because other sandbox style games have something like that. The main example of this is the racing mission. What has to do with regime change is beyond us, but all the other games like Just Cause so may also be here. Too bad you're not really racing on this side quest. All you do is drive from one checkpoint to the next post under a very forgiving time limit. There are no rides competing with you. The only difficult part of this racing mission is to find the next checkpoint that is not always clear.

There are also other types of missions that can spend your time besides pseudo racing. Two of them, drug cartel attacks of freedom and competition, are technically different, despite having the exact same layout. Every time you enter one of these, you have to kill several people and destroy three blocks of road. In the end, you will raise a flag or kill a local drug boss. It's fun the first few times, but you probably do not want to do this three or forty times as your game hopes. The rewards for this mission are some additional beliefs from your drug cartel friend or freedom fighter, along with a new place to get the next type of quest that is only referred to as a side search. The side quest can also be repeated to your heart's content. The mission involves going to a designated area and either: killing or destroying something, picking up a packet, or killing someone and picking up a packet that they lowered. Next you have to send the package or just go back to where you started. These missions are as generic as they come and it seems that small thinking makes one feel different from the others. Like a liberation mission, it's just fun the first few times you do it. After that, you'll probably start asking yourself why you do exactly the same thing over and over again.

The last type of side search is the collection mission. As you walk around San Esperito, you'll see a blue dot on your mini map. This shows that there are certain items waiting for you to pick them up. Collecting one will ask you to find the rest in the area. Some of these missions can be solved quickly even though others leave items that are scattered too wide and the process becomes tedious. In addition to dwarfing the road around the island, that's all you have to do to keep you busy once you've finished with the story search. Reward you for completing a slightly more trusty side quest among your drug cartel friends or a competing rebel faction to gain power. Earn enough trust points and you'll go up to their ranks and get access to a new secure home. In this safe house, you will get a new place to save your progress and find new weapons or vehicles to use. Vehicles and weapons are more exotic than you'll find littered in the game, which is the real reason to complete the side quest as a salvage of our progress will not be a problem. You do not need this new vehicle or weapon to complete another mission - what you get through the story search is more than enough. The only real draw is that you will get a new vehicle to install around the island.

We just hope a little effort put into this bonus vehicle to make it fun. Most of them do not handle or react to collisions well enough to make vehicles more than just passing negligence. A perfect example of this is the monster truck available in one of the safe houses. Seems like a great idea, but a big wheel clip pierces the objects. Drive it over someone and you'll see them get out unscathed on the other side. Drive over the vehicle and you will get almost the same reaction, though the wheels in the truck move upward as if the shocks are absorbing the collision. Come on. We want a monster truck so we can cause chaos by destroying cars and jumping over them. Driving on the car and watching it come out without a dent just unpleasant. While the search for a side is not very interesting, the mission involved with the story is. You can re-do a side quest after you beat the game if you still want more. Quest 21 stories have variations and depths that are not done by the quest side. Even better yet, they are ordered by cutscenes that help give you an idea of ​​what exactly you are doing. Still, you might end up without a clear idea of ​​what you're doing or why, but you can bet that when you get it all done, you'll be rewarded by some big explosions, fierce fighting, and action-packed holidays.

Ah, stunts. They attract prime Just Cause and are developed to allow you to quickly get from one vehicle to the next, easy and stylish vehicle. At the beginning of the game, you will be given a grappling hook that can be attached to any vehicle. Once you are bound, you can begin parasailing and replay yourself to control whatever you are addicted to. Once you are in the vehicle, you can enter the "stunt mode" where you will jump to the roof or tail (yes, you can jump to the top of the plane and helicopter) to prepare for the jump. You can quickly launch yourself into the air and start parachuting or climbing on another journey. Your parachute can be deployed and tucked as many times as you want, even during the same jump, and will not get stuck - all designed to eliminate frustration and keep the stunts seamless. Air stunts at Just Cause are great fun, but it's not easy enough to get on a helicopter or a plane without having to be in the air. Even so, the grappling hook is the best part of Just Cause. So good we hope his role continues. Why are grappling hooks limited for use on vehicles? Tying to the roof or cliff and sliding to the top will make the escape in Just Cause even more fun.

Another thing we like in Just Cause is the system to call in the backup. Whenever you do not quarrel or are in an awkward area, you can request extraction or drop in vehicles through the CIA. Extraction will allow you to go to any safe house you have open quickly, which means you can get health, ammunition, weapons, and vehicles whenever you want. The droplets of the vehicle are unlocked as you move through the game and they give you access to four ride sweet agents when you really need something that can run fast. Both of these game additions facilitate your explorations on a large scale and allow you to get out of a trip that you might find boring and time consuming. The grappling hooks mentioned earlier show all interactions with the environment. There are a lot of things to explore, but not a lot of clutter can happen. There are not enough things to destroy and whenever you get into a firefight, the same police system that seems to bother us in every open game kicks in. Slightly destruction keeps the police out in numbers so much. great that you will end up killing some of them during your escape that will only make more come. Driving away does not work because police cars will keep popping up in front of you who will try to evict you from the street. The only good way to get rid of the crazy number of cops is to complete a mission or go to a safe house.

And then there's the bug. In a strange way, they really add to the experience. While a side quest does not really capture and hold our attention, interacting with the world and waiting for the next bug to appear is fun with the B-movie way. Sure, when we jump into the tank, we may not suspect that the tower is floating a few feet above the vehicle. It would be entertaining though as we wandered around and tried to see which way we could give priority to the weirdness. Other bugs we've experienced include an unlikely side quest from the game to be confused, put in the waste of the world deep in the ground, cutting out the vehicle as we tried to do the jumping acrobat to them and then out dead, and the game failed to update as we completed the mission . A rare game of bugs breaks out, meaning we can continue playing through hiccups, and more often than not make us laugh and not scoff. The graphs in Just Cause vary greatly depending on the system you are playing. The PC edition can be self-contained with the Xbox 360 build, provided you have a strong rig. The glittering world has just about every new graphic trick you can think of to incorporate some of the most common blur we've ever seen. Just turning the camera around will cause you to see some blur in Rico's hair. The graphic trick besides, Just Cause has some fantastic-looking environments. Beautiful underwater scenery and lush and sunny forests. The colors used may not be realistic, but it really attracts you and makes you want to look around. Along with the good comes the bad. There are some strange pop-ins going on Just Cause where textures with low resistance are exchanged for higher resolutions that make trees and shrubs change appearance at the last second as you approach them.

We will stop with complaints after another one; animation. Not many of them make some rigid movements. For example, bumping a motorcycle should make a good fall, but produce the same animation as when you stand too close to the explosion: Rico arched his back and sailed across the air without moving until he hit the ground, at which point He landed on his leg and stopped dead . It can look funny, but a good fall will be more satisfying again. The sound in Just Cause matches the over-the-top design. It's vibrant and fun with good Latin shades. It kicks in when you get into a certain vehicle or do a chase and never feel playable, a very important quality in an open world game. The voice acting is spotty with a questionable accent and the dialogue is strange in an almost joyful way. Almost everyone in the game speaks in broken broken Spanish Spanish. Spanish words are thrown into sentences almost at random and the result will make you chuckle after hearing it happen long enough. The newly formed Avalanche Studios from Sweden should be commended for a good effort in its first game. It seems if they have little time to get rid of insects and add some paint, then they will produce a great title. The graphics are, for the most part, pretty good and there's lots of fun to have while playing through the story, doing crazy air action, and trying some side quests in your hands. The lack of depth really comes through once you get more than about 10 hours into the game and monotonous searching the same side repeatedly takes its toll. After that, go down how much fun you can create yourself. Just Cause works well as a rental or game to be picked up and played for a while, but if you want something to entertain you in a long time then you should look elsewhere.

Information Game JUST CAUSE 

Developer: Avalanche Studios
Publisher: Eidos Interactive
Director: Christofer Sundberg
Producer: Fredrik Sjöö
Designer: Magnus Nedfors
Programmer: Andreas Thorsen, Sara Roos, Fredrik Lönn
Artis: tStefan Ljungqvist
Writer: Odd Ahlgren, Matthew J. Costello, Neil Richards
Composer: Rob Lord
Series: Just Cause
Platform: Microsoft Windows, PlayStation 2, Xbox, Xbox 360
Release: PS2, Xbox, Xbox 360, Microsoft Windows, (EU: 22 September 2006, NA: 27 September 2006, AU: 29 September 2006)
Genre: Action-adventure
Mode: Single-player

Source Reference 1, 2,3 and 4  

That's all I can say for Friday afternoon, Hopefully with this I hope to be a sharing reference that has not played this game. As for my opinion about this game is still interesting to play because it has features and visuals for even though it has a story line that is not interesting for me. Hopefully useful and once again can provide useful game reference.


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