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RE: MMOs Go To the Movies: Ticket Business Model and Lifespan of the MMORPG

in #gaming6 years ago

A good, well thought out article. Perhaps it focuses a tad too much on what might be considered the "entry-tier" of MMO players- the ones who bounce from game to game and try a little bit of everything- and not necessarily whales (who sustain most F2P and even some P2P MMOs, such as FFXIV with its incredibly sizable cash shop for a game with a monthly sub) and long time devotees. For example, Dungeons and Dragons Online, which released back in 2006, is still getting regular content and expansions (in fact, at perhaps an better rate than when the game was in its prime). This isn't because the player base surged or anything, but rather because a fairly large community of whales keeps the game afloat, spending hundreds if not thousands of dollars per user per year. Yes, it's free to play (and, arguably, pay to win, though grinding to win is also an option by earning the in game currency at an agonizingly slow rate) but it's performed spectacularly well for a fringe game, perhaps because of the Dungeons and Dragons name or its unique structure. That said, good article! This is definitely helpful to think about, because I've seen how this works in the slew of F2P MMOs that come out year after year and then fade into obscurity.

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You're absolutely right, this is aimed more at those who want to play for a while without going competitive, or those who can't afford to level up everyday.

You mentioned D&D Online, and also Lord of the Rings Online is getting quite an impressive update frequency. For older games, these are definitely getting some good support and without the whales, they would certainly be dead by now.

I'm not against cash shops as well, and I understand the appeal - however, I don't recommend spending a good amount of cash ($100 or more) in a recently released game, unless that game is 99.9% going to run for a long time (FFXIV, Elder Scrolls Online, Black Desert Online and so on).

Those who spent money on Bless Online's Early Access and cash shop... well, what were they thinking, paying up for a game that was failing everywhere else?

Thank you for your comment! :)

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