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RE: Michael's RPG Shelf: Awarding Magic Items Without Unbalancing the Campaign
I love giving my players a set of "talking stones" early on.
This acts like a 2 wave radio. they can use it with each other or with an NPC back in town. This keeps them form having to go back to town to update their quest.
I've heard a lot of Dungeon Masters home-brew similar items. Out of curiosity, do you put a range restriction on them, or are they usable across any distance?
No. I just used the info in DMG. They are actually reffered to as sending stones just looked them up.
I let them work anywhere on the material plane. but they only work in pairs. So if say the dwarf wanted to be the radio man, he had to have a bag of them. One for each person.
DMG Description
Sending stones always came in pairs. They were smooth and delicately carved to match each other, so the pairs were easily recognizable. If one stone from the pair were destroyed, the other would lose its magic