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Nintendo is sort of the king of simple design principles. I'm a little envious of them, because they get a huge return on every little thing that they do, and they make it look easy.

Meanwhile, I've got massive changes every few months in years-long processes that don't feel that important. Then again, that's probably what happens behind the scenes, and we just don't get a glimpse of it.

It's harder to have less rules, it's true. Having less that does more in a more straight forward way, in my experience it takes boiling something down and refining it multiple times. I would love to look at some of Nintendo's internal processes! It would be very interesting to see how they manage it.

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