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RE: Zombie Adventure - Game 23 - Sign up here

in #gaming6 years ago

Oooo new map! Player 1 signing in!

Since we are doing pretty well against zombies usually, how about we up the spawn rate a little bit? To see if we can actually get swarms and get into that 'oh no we are being overrun!' sentiment that's so typical for zombie stories? mayhem, chaos, despair!

Also, molotov cocktails!!! They work like a regular gun, but the difference is they burn for more than 1 turn (so they effectively set up a temporary 'fire wall' that kills incoming zombies) and which is a one-use item.
Sounds like it could have a fun impact?

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OK, player 1. Let the mayhem take over! Since we probably have a good size team already, I can double the spawn rate. With the smaller map, it will get tight.

I totally agree with both these points... may the ZomGods have mercy on our souls...

All hail the zomgods!!

We should also do a @daclawboyz / @happyme cross-over game once. Orks versus zombie slayers?!

ZOMG! That would be mega-epic! My mind is spinning...

I say we turn it into a game of capture the flag where two teams try to grab a flag from the middle and bring it back to their side.
Properly big map so we have lots of time for mayhem and chaos! It'd be almost like a game of soccer or football

I just thought on how we could do it, make it epic in terms of mayhem and confusion and craziness, and actually make it a collaboration between @happyme and @daclawboyz.

The way the game would run is that we set up the map, place the players. Then on turn 1 we follow @happyme's rules when she posts, and on turn 2 @daclawboyz takes the result from turn one and makes his post and that turn we follow his rules.

So basically we alternate both the poster, as well as the rules, each turn. Maybe it would be very confusing, but at the same time, it could be highly lollerific and chaotic

Or simply use that nasty snatchbot that steals your roll.

Hahaha, this is actually very similar to what I was thinking for the @daclawboyz game... Two teams in capture the Steem, but you have to get it into a spot either side of the other teams spawn point... so the people losing have a slight advantage... especially since in that last game a few of the players spent way too much time running towards the action.

This idea above though... craziness! I love it. It'll break so many brains!

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