Game Review: Digimon Story Cyber Sleuth – Hacker’s #27
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Hello Steemian..!! Good evening steemian wherever you are. May his condition always and always and always be in the protection of Almighty God. Reunite with @muhammadarsyad, on tonight tonight I'll be back to share game review reviews with post title Digimon Story Cyber Sleuth - Hacker's. Want to know what kind of reviews I will discuss, let's just look at the steemian directly?
Although only a sequel, but the game Digimon Story: Cyber Sleuth Hacker's Memory proved to be an exciting and stand-alone sequel, you know! Check out his review below! Digimon Story: Cyber Sleuth Hacker's Memory is the latest game from the Digimon series which releases on PlayStation 4 and PlayStation Vita. Beginning of release on December 14, 2017 for Japan region, and for global, was released on January 19, 2018. Game Role Playing is a sequel to its previous game, Digimon Story Cyber Sleuth which released in 2015. Despite the sequel, but this game has its own characteristics and its excitement. Like what? Check out his review below!
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Digimon or Pokemon? By just throwing this one simple question, you will easily start triggering a heated debate in the past. Gamers who grew up with the Nintendo platform and consistently tasted the latest generation will surely choose Pokemon as their mainstay "monster" franchise. While gamers are more transfixed by the Indonesian television screen at that time, will not hesitate to answer Digimon as a cool franchise. But unfortunately, over time, Pokemon is the one who can survive against the age with the popularity of anime and manga that never goes out. While the Digimon, inevitably must be recognized, began to shift. But that does not mean, it stops throbbing just like that. The games that make Digimon as the main theme with Bandai Namco as a giant flag standing behind it are still often you meet, with different gameplay approaches. One of the promising in 2015 ago is Cyber Sleuth which presents a surprising approach, is a classic JRPG format based turn-based urban Japanese cities as the main setting. Now in early 2018, we are greeted with an extra story that runs side by side with Cyber Sleuth who get an extra name "Hacker's Memory" behind it. So, what is actually offered by Digimon Story - Cyber Sleuth: Hacker's Memory is? What makes us call it a "monster" game besides a desire for a little joke? This review will discuss it more deeply.
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The story takes the same place as the Digimon Story Cyber Sleuth, which is in the Shibuya area of Japan that is much more futuristic than it is today, and has some sort of Digital Chat Room named Eden. Our main character is Keisuke Amazawa (you can rename it). Keisuke is a young man whose Eden account was hacked by someone else, so he was accused of something bad he did not do. Wanting to improve his good name, he searched for the culprit, until he joined Hacker's Hudie group, and used and made friends with Digimon as a way of Hacking in the Digital world. You who had followed the games Bandai Namco release seems to be no stranger to the name "Cyber Sleuth" which was released in 2015 ago. True, as you predicted, the Hacker's Memory we're talking about will take a separate timeline from the original Cyber Sleuth story itself. Offers new story perspectives, more digimon to play, and of course - other extra gameplay features. The good news? As a gamer who has never tasted Cyber Sleuth before, Hacker's Memory can be viewed as a new stand-alone game that has a solid and clear storyline.
In the world of the future, digitalization technology can no longer be separated from human life. To the extent that humans can mix their own Avatar and socialize via a site called EDEN. Once the importance of EDEN itself, until the role of Avatar is no longer just a play. In the social environment, your Avatar role on EDEN is considered to represent how "healthy" your function is as part of the community itself. People who use fake or other people's Avatar, who also attempt to hack EDEN for any reason, are viewed as criminal seeds to be watched. So, what if your EDEN account is stolen by irresponsible parties? This is what should be borne by the main character, a teenage school named Keisuke. He gets scorn and suspicion from the surrounding environment solely because he uses a second Avatar after his account is stolen. Do not accept this, Keisuke also trying to find who the actual party is responsible. But the process of investigation in the virtual world itself is not an easy thing. Why? Because hackers now have new weapons to not only hack, but also protect themselves. The weapon, is a Digimon. No one knows how Digimon can appear in EDEN, who they are, and where they are from. One for sure, they are made "weapons" effective by hackers for various hacking actions within EDEN. Keisuke who was at a loss at the time was fortunately, rescued by a benevolent hacker group built to protect EDEN - Hudie. As can be predicted, Keisuke was joined into the organization with a blue jacket this one. Along with three other friends: Erika Mishima, Ryuji Mishima, and Imai Chitose. Their desire to protect EDEN and investigate the various acts of account theft turned them into another mystery.
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Slowly but surely, the digital world begins to enter the real world for reasons that are incomprehensible. The phenomenon takes place around Hudie and involves an entity that is neither human nor Digimon. Something they call "Eaters". With the possibility of multiple crimes related to EDEN with these Eaters, Hudie begins their action. But of course, Hudie is not the only hacker group in the digital world on this one. So, what is Eaters? Can Hudie save EDEN from the mysterious threats that occur? So, who is also the figure of a hacker named "K" who consistently provide information on Keisuke about the crime that occurred? You must play Cyber Sleuth: Hacker's Memory to get the answer.
You are almost impossible to talk about Digimon without discussing the setting of course, always taking futuristic themes, especially in the last series. If you just talk about the visual side, then there is nothing special in the game that was released for Playstation 4 and PS Vita this. The slightly cartooned visualization with the anime characterization is so thick, even for some trope, it seems to be something that defines the presentation of this one game. Even believe it or not, some Digimon is designed in such a way as to resemble a woman's character with the appearance of a sensual outfit or body as well. One of the most obvious examples is the character named "Sistermon" which, fortunately in the Southeast Asian version we tasted, does not end up censored like a western version due to its proximity to certain religious values. Just about the characters and the presentation, and let's talk about the setting. Certainly not the first and will not seem to be the last, Cyber Sleuth makes Tokyo as your "playground". He is indeed a JRPG game with a thick urban theme, but unfortunately, does not make it a solid game base. You can visit various places in Tokyo, from Nakano, Ikebukuro, to Shinjuku with a layout that also built quite a detail. The problem? Instead of like the Persona for example, which allows you to perform various activities in this rich and congested city, from making extra money to just looking for your friends and interacting, this Hacker's Memory "Hacker's" Tokyo ends up empty and empty. In addition to the shop for items you can visit, the only reason to enter the various parts of this Tokyo store is to complete the terms on the main or existing side mission. It is unfortunate.
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One thing is for sure, you can not talk about Digimon without focusing on the monster itself. Like the previous Cyber Sleuth series, Hacker's Memory also provides hundreds of Digimon for you to use in combat, from across generations. You will meet Digimon-Digimon from various levels up to variants with the Digivolve process described quite clearly. Take it easy, you who just follow the Digimon series at the beginning with less updated information for the latest series will still get Digimon you know here. The good news? With a variety of skills that can be used, the animation itself is quite solid when each unique ability is used. Unfortunately, for regular attacks, this animation does not end up unique. One aspect of the presentation that deserves thumbs up is also rooted in the accompanying music offered. To be honest, with the futuristic theme that he usung, we ourselves anticipate the music genre that will be more directed to tekno or dub-step. But fortunately, it is not so. Being one of the prominent aspects, the music offered from just exploring the corners of Tokyo, into the digital world, to fight with the monsters that there will be enough to make your ears it's hell. Will not get to the point of making you goosebumps and the like because of the absence of the lyrics, but enough to make your gaming experience stay comfortable. From the presentation side, what Hacker's Memory has to offer is not exactly special. In the end, he played the role of a JRPG game, in a relatively simple format....
Actually if you have played the first game, Digimon Story Cyber Sleuth, then you will find many similarities in the sequel, Digimon Story: Cyber Sleuth Hacker's Memory, such as location, music, even some characters from previous games that cameo. However, if you have never played the first game, then you will not feel confused, and actually think this game really like a single game, not a sequel. The story in this second game is very flowing, and not too much related to the incident in the first game, so it does not play Digimon Story Cyber Sleuth-even you can play Digimon Story: Cyber Sleuth Hacker's Memory comfortably.If you've ever tasted Digimon series in the era of gaming platforms of the past and hope to find a Digimon game that really asks to maintain and strengthen every Digimon you get like a pet, then this one game is not for you. Simply put, we can classify Cyber Sleuth: Hacker's Memory is a classic JRPG game that makes Digimon-a successful Digimon you get, as a fighter on the front lines. Everything that is attached to the classic JRPG, from turn-based systems to skills that rely on MP for example, is offered here. Of course, just like the Digimon game in general, it will be divided into different variants and classes, with the higher class means access to more, more powerful, more robust, thicker HP variants, potentially bringing even greater damage. The battle system itself, calculated simply. Applying a scissor-stone-paper scissor system, Digimon will be divided into three major variants: Data, Vaccine, and Virus. One type will be more effective against another type. Vaccine beat Virus, Virus Beats Data, and Data beat Vaccine. If you attack an enemy monster whose variant is opposite to you, where your variant position is stronger, then the damage will enter about 2 to 3 times. If the opposite, then the damage will only be counted half only. Not only physical attacks, this concept also occurs for all skill variants that come out of the same 1 Digimon.
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Therefore, it becomes a rational strategy to bring at least three different Digimon variants in the party to ensure you always have "answers" to this emerging problem. Using the right Digimon to attack the enemy Digimon which is the weakness is the best strategy that can not be contested in this game. The good news? Although only fight with three Digimon as the main party, you can always carry a backup Digimon in the Reserve slot up to 8 pieces, with each of them also gain experience points even if they do not fight. The bad news? You can not just fill these slots. There is a limited resource named "Memory" which will be used to hold the Digimon you carry. Each Digimon will have the required amount of Memory, where the more powerful the variant the more memory it needs. If the number of Digimon exceeds capacity, you will not be able to bring more Digimon anymore.
With a turn-based system that you can see on-screen just like a similar system in Final Fantasy X, the determination of attack or defense strategy is not too difficult. In addition to standard gestures such as attacking, using skill, or surviving like a typical JRPG game, you can also ask your Digimon to swap places with backup slots if that is essential for your strategy, of course - sacrificing one-off attacks. On some occasions, classic turn-based JRPG gameplay is presented in different formats. Something called Domination Battle. The battle base is still the same, but you will now be taken the game strategy game into a space that is divided into small dots that normally will contain at least three people in a team. Mastering these points and defeating other teams with limited turn becomes a key challenge. Some of these Domination missions require you to defeat the total enemy team, while not a few are "just" based on the final score alone. At least, this kind of system makes it not monotonous.
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Unfortunately, on the other hand, this paper-rock-like scissor system makes Cyber Sleuth: Hacker's Memory ends up not challenging on the level of difficulty. Moreover, it is assisted by indicators in red (for strong) and blue (for weak) that are always visible every time you attempt to attack the enemy you meet, most of the running of the fight ends by simply choosing the options available and nothing more. There is no necessity to study the enemies you have just encountered, strategy to defeat stronger enemies, or simply take different strategies for different enemies. It's as simple as playing a scissor-rock-paper in a cool attack animation format. That is all. Even in a dozen hours of play after wards, you'll remain "safe" as long as it's powered by Digimon with stronger variants inside the party. So the gameplay sensation is likely to be similar, although the dungeon that you bulldoze, continue to be different. Your proximity to the Digimon you choose in any battle, like any other party member system in JRPG games, is no longer chosen based on something personal. That these monsters feel nothing more than just your war machine, and nothing more. One of the reasons is how easy and inconvenient it is to develop each of these Digimon into more powerful variants, without the need to make you spend time and pay attention to the details as well as you are watching your pets for example. Most of the terms for Digivolve are openly exposed, unconditionally convoluted, and often end up requiring you to reach a certain level with numbers in the specific status section. You will not have any emotional attachment with whatever Digimon you choose.
At least, this approach makes it unnecessary for you to engage in a "nonsense" of a slow Digimon progress scheme. With the "Reserve" system for Digimon that you carry still get EXP from battle, needs to process Digivolve becomes more powerful variant of course more simple. So, what about the other Digimon who can not get into your party? There is a feature called DigiFarm called "home" for your Digimon. Through each Farm Land that can be created and expanded with certain items, you can place no fewer than 10 Digimon in it. You can ask this group of Digimon to do one of three things: Exercise, looking for items or cases to be a side mission to solve the main character, or build items using a certain amount of money. All of these activities will take a certain time to complete. With this combination of systems, ensuring the progress of the Digimon continues even if it does not actively participate in combat becomes so simple. The process of getting a new Digimon is also not that difficult. Unlike Pokemon or Persona that ask you to take certain actions, from catching up to negotiating to get certain monsters, Hacker's Memory only asks for you to fight and subdue each of them. Each time a meeting with a particular Digimon variant, you will get the data in the percentage form that will accumulate according to the frequency you are dealing with defeating the Digimon. Once the percentage reaches 100%, you can do the "DigiConvert" process and make them part of your team. You can continue against the same enemy to achieve up to 200% data to bring up the same Digimon variant, but have a stronger status. Not only can it be developed, you can also "sacrifice" 5 Digimon every time to convert into EXP Points to strengthen the main Digimon you use. Take it easy, because there is no emotional attachment, you will not feel guilty about this one action.
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Then the rest, you'll meet a standard JRPG game with a super simple mechanism. Complete missions, subdue existing challenges, strengthen your Digimon through the Digivolve process, and continue collecting essential items and accesories to strengthen yourself. There is nothing new and so revolutionary you will find here. One of the things that may be slightly different may lie in the "Field Skill" system - a skill Keisuke can use during the exploration process to solve the puzzle or activate certain effects. For all of you fans of the Digimon series, certainly no question, the authors strongly recommend this game, where you can collect Digimon, as well as live an exciting story. Although the Visual Novel given feels boring, but the stories that are served successfully make curious, plus more Digimon that can be collected, up to 336 Digimon, you know!
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Developer: Media Vision
Publisher: Bandai Namco Entertainment
Artist: Suzuhito Yasuda
Composer: Masafumi Takada
Series: Digimon
Platform: PlayStation 4, PlayStation Vita
Release: JP: December 14, 2017, WW: January 19, 2018
Genre: Role Playing
Mode: Single Player, Multiplayer
Written by: @muhammadarsyad
Langsa, Aceh, Indonesia, 23 January 2017
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That's all I can say for tonight tonight, Hopefully with this I hope to be a sharing reference that has not played this game yet. As for my opinion about this game is still interesting to play because it has features and visuals for even though it has a story line that is not interesting for me. Hopefully useful and once again can provide useful game reference.
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Good job @muhammadarsyad
following the gaming account registered in indonesia
GAMESPRO