Inquisitor - Martyr Review

in #gaming6 years ago (edited)

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Hungarian game developing studios Neocore Games are known for their decent ARPG Van Hellsing. This is the first time they've made a Warhammer40k game, not at all surprising to all who played it a decent one at that. Unlike all the Diablo clones this one offers slightly different approach that the rest of the genre does. It is more tactical resource based hit and run use covers ARPG with a lot of unlocks along the way of 20h long campaign experience.

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You play as one of three classes of Inquisitors who are an Imperium of Man badasses capable of using high tech weaponry and devastating psychic powers to unleash the pain on all sorts of abominations plaguing this wildly imaginative Warhammer 40k universe. Your mission is to explore the "Martyr", a huge space ship lost for many millenniums, the Inquisition is very interested to uncover it's secrets and why it was lost for so long. Secrets inside are darker and more twisted than the warp itself. The story will send you to many locations where you will talk or purge, you will gather your retinue and continue the hunt for Martyr. The story kept me going until the end and it is the best part of the game by far.

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Unlike many classical ARPGs the progression system and skill usage in this game is slightly different from every other ARPG on the market, you can level traditionally by grinding the content, or you can use Fate and Uther's Tarot, a type of currency and cards you can combine to increase the loot and experience gained in the missions. Of course fate is a finite resource that you will spend way faster than you can earn it, which brings me to one of the game's most troubling issues. Once the story is over, your progression to get to the end game which are lvl 50 Warzones will be drastically slowed, so much so that you will need to grind like crazy without any big and interesting unlocks. Unfortunately this game made one of the most compelling parts of any ARPG boring and unfinished.

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Radical and Puritan paths are your choices during the campaign and will modify some of your stats based on how bad you want to purge. Skill trees are only stat based nodes with no cool unlocks apart from Psyker spells. There is a wide variety of brutal Warhammer40k weapons you will unleash on your equally as unforgiving enemies. Itemization however lacks any depth, there are no set items, unique items are only stat based, you want those rare uniques to have some cool special abilities that will make them stand out from the rest of the garbage, but no such thing is in the game atm. That is another ARPG aspect you need to make perfect in order to have a great game that unfortunately this game lacks.

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The setting, story, graphics and the overall gothic atmosphere are the redeeming traits of the game that unfortunately still feels like an unfinished product. Luckily Neocore will continue to bring the new content in the game and will improve it's systems over time, so my honest recommendation is to wait few more months until you buy the game. Right now the game is still young, but with time it will certainly improve and it certainly has all the ingredients needed to become an epic Warhammer40k game. Score: 75/100!

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i want to play@moon32walker

This game is very beautiful and I love this game.

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