Far Cry 5 Preview: Feels More Refreshing!

in #gaming4 years ago (edited)

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A consistent series of quality, with a series of spin-offs that never fail to pull on the sidelines of the main series release that usually contains the numbers behind it, not surprising indeed if many gamers who continue to anticipate the presence of open-world FPS game from Ubisoft - Far Cry. One of the advantages of this game is also through the project of the main antagonist character that is not only iconic, but also a strong personality that makes it difficult to forget. Now through the latest series - Far Cry 5, gamers are brought back to the mainland of the United States, but this time with a battle to free a small town of militant heretical sect groups, Ubisoft is injecting so many new things. The execution that made this series, feels more refreshing.

First impression
Familiar but different, this is the impression you might get from Far Cry 5 for the first time. Bringing this battle to the plains of America is certainly different from the tropics in the third series, the prehistoric times in Primal, and the snowy high mountains in the fourth series. Full of forests and lights that look dramatic, the experience offered is quite unique, especially now with the ability to explore it by plane, for example. But its own gameplay system is still rooted in a similar concept - adventure in vast spaces that allow you to move freely, while strengthening yourself by arming yourself with more deadly weapons, as well as helping the struggle process of rebellion.

But uniquely, Ubisoft is also applying the changes they've made in titles like Watch Dogs 2 and AC Origins, where it is no longer fixated on the tower system to be your motivation to explore it. As a replacement? Far Cry 5 now offers a map with great detail on it, but no information at all. The point now is to encourage your curiosity to find out for yourself and explore every point of the map that seems to contain "content" in it, from just farming to the big house on the hill. Through this blind map of this one, the way Far Cry 5 works is directly different from what we know from the previous series. You have more freedom to determine your motion, choose how you approach it, get a shock from what content waits, even to choose which enemy you want to submit first from the family of the main antagonist - The Father. The result is an execution that feels much more addictive and refreshing.

As a franchise famous for its always special antagonist character, the figure of the antagonist in this fifth series - "The Father" aka Joseph Seed as far as we tasted it, played that role very well. Have a strong personality and cruelty that is not inferior to the antagonist in the other series, he has another privilege. Unlike Vaas and Pagan Min who actually take a rational decision on the morals in question, The Father does not contain any of them. His brain works with other normal people, considering he believes himself as a direct messenger of God to wage a great war. Without a rational side to the delusions of moral justification that are of course wrong, Joseph Seed is not a figure you can invite to argue or pull him into the logic itself. Without morals, no logic, and moving on the foundation of a delusion, it feels more dangerous than other Far Cry antagonist characters.

The rest also contains many differences on the other side of the feature. There is an Arcade mode that now allows gamers to create their own maps, share them with other gamers, or vice versa, taste the map made by other gamers. The hunting and fishing process is no longer based on attempts to strengthen the character through crafting and upgrading in general, but for the economic motive of earning more money that contributes to more weapon options, of course. There are battles in the air, there is a companion system, there is a mercenary hire system, to a GTA-style threat system which, if in one area increases, will make you a hunt that has to deal with more threatening troop types.

But with the wider world and more open game structure and encouraging this exploration process, we certainly still have not completed this game in full. Just enjoying it about the first 7-8 hours, it offers a sensation that must be recognized, making us fall in love again to the Far Cry as a franchise that although interesting, must be recognized quite stagnant in some previous series. While waiting for a more proportional time to review, let us throw a bunch of fresh screenshots from the oven below to get a clearer picture of what Far Cry 5. Kill the cult!

RAW Screenshot
(4K with Playstation 4 PRO)

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