Rating: The Quiet Man
About the game :
The Quiet Man is a game from Square Enix and Human Head, which offers a linear cinematic experience of scenes from real actors and scenes from computer graphics interspersed with a lot of fighting. Your character is deaf so the game does not contain dialogues, either audio or written.
Positives :
The game tries to provide a different experience, the main character is deaf, do not hear the dialogues and do not show her translation, and the voices generally choked. Even though it is a written game, it has a lot of ambiguity, both the story and the fighting system. It is an experiment designed to end it in one session like a movie.
The fighting system is simple but somewhat enjoyable and offers a challenge. There is a button for you and another for kicking, a button to hold the enemy and another to avoid strikes. There is also a button for jogging during and outside the fighting, another to jump towards the enemy and finally one for a miraculous movement also slows down time. What distinguishes him is the cinematic filming of the knockout shots directed by the former film director of Devil May Cry and Yakuza.
The developer announced that a week after the game will be released an update will add sounds to the dialogues and effects as well as translation, and to those who finished the game and brought back again New Game +, a way to thrill players and make them discuss the details of the story.
Negatives :
There are a lot of technical problems. The game stopped and when it was restarted, the machine stopped completely. After restarting it and waiting for it to fix itself, I found that I had to return a third of an hour, including several assassins, including a leader. I was also suspended twice between an enemy and the wall, and the supernatural movement of some of the leaders led to the camera moving away from the characters and I became deaf and blind.
There is a lack of professionalism in the movement of characters and in the corner of the camera that you can not control it, and for some reason the expressions of your personality do not change during the game like a statue. There are also occasional delays in the appearance of movie scenes as if the game wanted to make sure you beat the enemies.
Your character is able to read lips and is a way to communicate with others, so the lack of dialogues seems to be a shameful excuse for excellence and make only ambiguity, especially that even what you say your personality does not appear even in sign language. Even events without dialogue make the story do not bode well, and the ideas of consumers not free of racism, such as Latino criminals and clothing and neighborhoods and the fact that most enemies Samar skin. Of course, in your first play, the scenes of dialogue between characters without events are just wasted time.
Playing is simple and drab, the game is linear and is a cinematic scene interspersed with a lot of fighting with the enemies of the repeated and usually attacked only one of them while others waiting for their role. The fighting is also the pressure of the attack button and then attack with the use of supernatural movement when available.
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Yeah, that sounds like a Squeenix game...