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RE: Fable (2)

in #gaming8 years ago

I played Fable 3 to the end in many ways; evil, good, conservative good, liberal good, conservative evil. This game was so blatantly liberal and opposed to anarchy, it pushed me away from my republican beliefs and toward anarcho-capitalist perspectives. I feel the prime example of its ignoring reality was the option to outlaw, tax, or permit alcoholic drinking. The outcomes were so childlike and not based in reality at all:

  • If you outlawed you got good points and the people of your kingdom lived better lives.
  • If you taxed you got neither evil points or good points, and your coffers got a bit more gold.
  • If you permitted with no tax you got evil points and turned your kingdom into something more like slums.

But this is just one of many misrepresentations of reality that this game portrayed.

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Informative comment , Fable 3 had some components I never fully explored that being one. I am sure parts of the game reflected Molyneux's rather European pacifist style views and probably poorly. Sounds like the system could have been much more in depth than "no tax = bad, booze = bad" or vice versa but wasn't because either time or the target audience.

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