[REVIEW] Medieval Kingdom Wars -- A Less Generic World Than Expected

in #gaming5 years ago

If you were wondering how Medieval Kingdom Wars really was or wondered if game sites publish cutting reviews anymore, wonder no more! My review of MKW is up.

20190320 12.35.26 www.strategygamer.com 446232369b75.jpg

https://www.strategygamer.com/reviews/medieval-kingdom-wars/


Look, I know that games journalism doesn't have a lot of respect these days. And there are really good reasons for that. The issue of ethics is always in question because the stakes are so low violating such codes doesn't matter much. We are in an industry where in order to do our job a lot of us get free product, and that drives a lot of questions. A lot of game journalists really don't like games wargaming – or they like it too much, so much that they can't be critical of themselves, the genre, the medium, or their chosen special Holy Grail.

Believe me, I know. Games journalism is driven, in a lot of ways, by being part of a fandom with the occasional grafted on tumor of outside tissue. On really good days, the energy and difference of that outside tissue generates friction and heat that makes everything better. And sometimes it just spreads toxins. (More often the first that the latter, if were being completely truthful.)

One thing that drives a lot of questions about reviews, in particular, is the rating system. For publications that give "out of 10" ratings, the number of sevens and eights is all out of proportion to what you would expect to see. You start to doubt whether those are really earned places because you've played games that the reviewer has played and know it doesn't belong in the top third of games in the market, games that have been released this month, or even games that the reviewer has seen in their publishing life. You start wondering why you don't see more negative reviews more recognition that a lot of games are just not for the reviewer.

Part of that is self-selection bias. Publications don't want to publish articles about games that don't have an audience already or don't look like they're going to have a ready built audience waiting for them, or won't be interesting enough to have a lot of clicks. That's a mistake, in my opinion, but that's the common thinking.

Publishers don't want to give games for review to writers who they know are not really interested in the genre or the style of the game. This is a lot better thinking that it looks at first glance because an absence of interest generally goes along with an absence of knowledge, and a good review pulls on knowledge of the rest of the genre or style that the game inhabits.

So games get handed to writers who are inclined to be appreciative of them, and those games tend to be at least AA if not AAA titles. If you want to see relatively unknown indie games, you have to go to a specialist.

20190320 12.47.49 www.youtube.com b6da7c51af60.jpg

(Nook is one of my go-tos for that, even when I disagree with his tastes or scream, "Just look at the bloody screen!" at him.)

Which brings us around to my article on MKW.

I don't think I've seen an article as critical of a game as that in quite a while, if the game actually ran and was marginally in the writer's wheelhouse. And I wrote this article! It's brutal!

But it was necessary.

I am not comfortable being the "7 of 10" guy in the field. I would rather give you my honest opinion, and I would like that opinion to be useful to you either because you agree with my stated preferences and inclinations or because you know that you are 180° out of phase with me. A reviewer who is consistently wrong about what you will like is still useful; it's the consistency that's important.

It's also the consistency that an increasing number of people who normally engage with games journalism are trusting ever less. They don't trust games journalists to be consistent in their writing. And they're right to.

Games journalism needs to be held up to the same critical mirror that we are supposed to be employing when we look at games for review. Is it fit for task? Does it deliver a consistent experience? Is it making use of everything that it might?

I want to be better, not just hand myself last week or last month or last year, but better than my competitors in the field. I can judge myself, and I can do so harshly, but I do a better job when you, as a reader, tell me what you observe, feel, and ultimately credit about my writing.

So tell me what you think.

Just no "7 out of 10s." Anything but that.

Sort:  

Sometimes you just have to give a harsh review; it's part of the role of a reviewer. I think that's part of a problem with games journalism and the industry: it's very much access oriented and if you are too honest about certain less-than-stellar works you won't get access, and being the last person to write a review for something means that you're up against some pretty major competition. Of course, I think that this is a little bit of an excuse rather than a good justification: yeah, you might lose access, but if you're losing access to something that is mediocre the recourse is to simply make a tactful statement that you weren't granted access to it because the company didn't like your past reviews and leave it at that.

Ratings are definitely the hardest part of reviewing. Being able to talk about something is surprisingly easy (this may be a skill that I think we both take for granted, but even people who don't consider themselves reviewers can be pretty good at describing something qualitatively), but it's really hard to just pin a number on something. I like to think of a bell curve, but you also have to remember that things that get sent for review tend to be in the upper echelons of what gets made (at least, things that get sent for review that don't get filtered out before getting to the reviewer).

I was definitely too lenient back when I was more of a reviewer, though I'm willing to stand by most of my reviews. I'm glad to see that you don't feel bad about laying down the law, it was a part of reviewing I always had issues with.

Loading...

Your article was 7 out of 10 good fairly good actually really good. I particularly liked the very end where you list other better games for the different aspects you might be after.

I've been looking for a fun RTS, but honestly haven't found anything to my liking and just keep up booting up Dawn of War.

I think the problem with games journalism is that speed in publishing seems to be the overarching criteria... then followed by not upsetting publishers too much so that they don't cut you off.

I think that people forget that detailed constructive criticism is pretty much the most amazing gift you can give a product... especially one that can be updated as easily as a game.

Loading...

Hello, as a member of @steemdunk you have received a free courtesy boost! Steemdunk is an automated curation platform that is easy to use and built for the community. Join us at https://steemdunk.xyz

Upvote this comment to support the bot and increase your future rewards!

Coin Marketplace

STEEM 0.30
TRX 0.12
JST 0.033
BTC 64534.17
ETH 3150.15
USDT 1.00
SBD 4.01